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If I go to a paint store, I can get foldout color charts/swatches for every brand of paint. I can make a selection and it will tell me the exact proportions of each of base color to add to a can of white paint. There doesn't seem to be any equivalent in MATLAB. The common word "swatch" doesn't even exist in the documentation. (?) One thinks pcolor() would be the way to go about this, but pcolor documentation is the most abstruse in all of the documentation. Thanks 1e+06 !
As pointed out in Doxygen comments in code generated with Simulink Embedded Coder - MATLAB Answers - MATLAB Central (mathworks.com), it would be nice that Embedded Coder has an option to generate Doxygen-style comments for signals of buses, i.e.:
/** @brief <Signal desciption here> **/
This would allow static analysis tools to parse the comments. Please add that feature!
Dear contest participants,
The 2024 Community Contest—MATLAB Shorts Mini Hack—is just one week away! Last year, we challenged you to create a 48-frame, 2-second animation. This year, we're doubling the fun by increasing the frame count to 96 and adding audio support. Your mission? Create a short movie!
As always, whether you are a seasoned MATLAB user or just a beginner, you can participate in the contest and have opportunities to win amazing prizes.
Timeframe:
- The contest will run for 5 weeks, from Oct. 7th to Nov. 10th, Eastern Time.
General Rules:
- The first week is dedicated to entry creation, and the fifth week is reserved for voting only.
- Create a 96-frame, 4-second animation and add audio. We will loop it 3 times to create a 12-second short movie for you.
- The character limit remains at 2,000 characters.
Prizes
- You will have opportunities to win compelling prizes, including Amazon gift cards, MathWorks T-shirts, and virtual badges. We will give out both weekly prizes and grand prizes.
Warm-up!
With one week left before the contest begins, we recommend you warm up by reading a fantastic article: Walkthrough: making Little Nemo's airship in MATLAB by @Tim. The article shares both technical insights and the challenges encountered along the way.
The MATLAB Central Community Team
In the spirit of warming up for this year's minihack contest, I'm uploading a walkthrough for how to design an airship using pure Matlab script. This is commented and uncondensed; half of the challenge for the minihacks is how minimize characters. But, maybe it will give people some ideas.
The actual airship design is from one of my favorite original NES games that I played when I was a kid - Little Nemo: The Dream Master. The design comes from the intro of the game when Nemo sees the Slumberland airship leave for Slumberland:
(Snip from a frame of the opening scene in Capcom's game Little Nemo: The Dream Master, showing the Slumberland airship).
I spent hours playing this game with my two sisters, when we were little. It's fun and tough, but the graphics sparked the imagination. On to the code walkthrough, beginning with the color palette: these four colors are the only colors used for the airship:
c1=cat(3,1,.7,.4); % Cream color
c2=cat(3,.7,.1,.3); % Magenta
c3=cat(3,0.7,.5,.1); % Gold
c4=cat(3,.5,.3,0); % bronze
We start with the airship carriage body. We want something rectangular but smoothed on the corners. To do this we are going to start with the separate derivatives of the x and y components, which can be expressed using separate blocks of only three levels: [1, 0, -1]. You could integrate to create a rectangle, but if we smooth the derivatives prior to integrating we will get rounded edges. This is done in the following code:
% Binary components for x & y vectors
z=zeros(1,30);
o=ones(1,100);
% X and y vectors
x=[z,o,z,-o];
y=[1+z,1-o,z-1,1-o];
% Smoother function (fourier / circular)
s=@(x)ifft(fft(x).*conj(fft(hann(45)'/22,260)));
% Integrator function with replication and smoothing to form mesh matrices
u=@(x)repmat(cumsum(s(x)),[30,1]);
% Construct x and y components of carriage with offsets
x3=u(x)-49.35;
y3=u(y)+6.35;
y3 = y3*1.25; % Make it a little fatter
% Add a z-component to make the full set of matrices for creating a 3D
% surface:
z3=linspace(0,1,30)'.*ones(1,260)*30;
z3(14,:)=z3(15,:); % These two lines are for adding platforms
z3(2,:)=z3(3,:); % to the carriage, later.
Plotting x, y, and the top row of the smoothed, integrated, and replicated matrices x3 and y3 gives the following:
We now have the x and y components for a 3D mesh of the carriage, let's make it more interesting by adding a color scheme including doors, and texture for the trim around the doors. Let's also add platforms beneath the doors for passengers to walk on.
Starting with the color values, let's make doors by convolving points in a color-matrix by a door shaped function.
m=0*z3; % Image matrix that will be overlayed on carriage surface
m(7,10:12:end)=1; % Door locations (lower deck)
m(21,10:12:end)=1; % Door locations (upper deck)
drs = ones(9, 5); % Door shape
m=1-conv2(m,ones(9,5),'same'); % Applying
To add the trim, we will convolve matrix "m" (the color matrix) with a square function, and look for values that lie between the extrema. We will use this to create a displacement function that bumps out the -x, and -y values of the carriage surface in intermediary polar coordinate format.
rm=conv2(m,ones(5)/25,'same'); % Smoothing the door function
rm(~m)=0; % Preserving only the region around the doors
rds=0*m; % Radial displacement function
rds(rm<1&rm>0)=1; % Preserving region around doors
rds(m==0)=0;
rds(13:14,:)=6; % Adding walkways
rds(1:2,:)=6;
% Apply radial displacement function
[th,rd]=cart2pol(x3,y3);
[x3T,y3T]=pol2cart(th,(rd+rds)*.89);
If we plot the color function (m) and radial displacement function (rds) we get the following:
In the upper plot you can see the doors, and in the bottom map you can see the walk way and door trim.
Next, we are going to add some flags draped from the bottom and top of the carriage. We are going to recycle the values in "z3" to do this, by multiplying that matrix with the absolute value of a sine-wave, squished a bit with the soft-clip erf() function.
We add a keel to the airship carriage using a canonical sphere turned on its side, again using the soft-clip erf() function to make it roughly rectangular in x and y, and multiplying with a vector that is half nan's to make the top half transparent.
At this point, since we are beginning the plotting of the ship, we also need to create our hgtransform objects. These allow us to move all of the components of the airship in unison, and also link objects with pivot points to the airship, such as the propeller.
% Now we need some flags extending around the top and bottom of the
% carriage. We can do this my multiplying the height function (z3) with the
% absolute value of a sine-wave, rounded with a compression function
% (erf() in this case);
g=-z3.*erf(abs(sin(linspace(0,40*pi,260))))/4; % Flags
% Also going to add a slight taper to the carriage... gives it a nice look
tp=linspace(1.05,1,30)';
% Finally, plotting. Plot the carriage with the color-map for the doors in
% the cream color, than the flags in magenta. Attach them both to transform
% objects for movement.
% Set up transform objects. 2 moving parts:
% 1) The airship itself and all sub-components
% 2) The propellor, which attaches to the airship and spins on its axis.
hold on;
P=hgtransform('Parent',gca); % Ship
S=hgtransform('Parent',P); % Prop
surf(x3T.*tp,y3T,z3,c1.*m,'Parent',P);
surf(x3,y3,g,c2.*rd./rd, 'Parent', P);
surf(x3,y3,g+31,c2.*rd./rd, 'Parent', P);
axis equal
% Now add the keel of the airship. Will use a canonical sphere and the
% erf() compression function to square off.
[x,y,z]=sphere(99);
mk=round(linspace(-1,1).^2+.3); % This function makes the top half of the sphere nan's for transparency.
surf(50*erf(1.4*z),15*erf(1.4*y),13*x.*mk./mk-1,.5*c2.*z./z, 'Parent', P);
% The carriage is done. Now we can make the blimp above it.
We haven't adjusted the shading of the image yet, but you can see the design features that have been created:
Next, we start working on the blimp. This is going to use a few more vertices & faces. We are going to use a tapered cylinder for this part, and will start by making the overlaid image, which will have 2 colors plus radial rings, circles, and squiggles for ornamentation.
M=525; % Blimp (matrix dimensions)
N=700;
% Assign the blimp the cream and magenta colors
t=122; % Transition point
b=ones(M,N,3); % Blimp color map template
bc=b.*c1; % Blimp color map
bc(:,t+1:end-t,:)=b(:,t+1:end-t,:).*c2;
% Add axial rings around blimp
l=[.17,.3,.31,.49];
l=round([l,1-fliplr(l)]*N); % Mirroring
lnw=ones(1,N); % Mask
lnw(l)=0;
lnw=rescale(conv(lnw,hann(7)','same'));
bc=bc.*lnw;
% Now add squiggles. We're going to do this by making an even function in
% the x-dimension (N, 725) added with a sinusoidal oscillation in the
% y-dimension (M, 500), then thresholding.
r=sin(linspace(0, 2*pi, M)*10)'+(linspace(-1, 1, N).^6-.18)*15;
q=abs(r)>.15;
r=sin(linspace(0, 2*pi, M)*12)'+(abs(linspace(-1, 1, N))-.25)*15;
q=q.*(abs(r)>.15);
% Now add the circles on the blimp. These will be spaced evenly in the
% polar angle dimension around the axis. We will have 9. To make the
% circles, we will create a cone function with a peak at the center of the
% circle, and use thresholding to create a ring of appropriate radius.
hs=[1,.75,.5,.25,0,-.25,-.5,-.75,-1]; % Axial spacing of rings
% Cone generation and ring loop
xy= @(h,s)meshgrid(linspace(-1, 1, N)+s*.53,(linspace(-1, 1, M)+h)*1.15);
w=@(x,y)sqrt(x.^2+y.^2);
for n=1:9
h=hs(n);
[xx,yy]=xy(h,-1);
r1=w(xx,yy);
[xx,yy]=xy(h,1);
r2=w(xx,yy);
b=@(x,y)abs(y-x)>.005;
q=q.*b(.1,r1).*b(.075,r1).*b(.1,r2).*b(.075,r2);
end
The figures below show the color scheme and mask used to apply the squiggles and circles generated in the code above:
Finally, for the colormap we are going to smooth the binary mask to avoid hard transitions, and use it to to add a "puffy" texture to the blimp shape. This will be done by diffusing the mask iteratively in a loop with a non-linear min() operator.
% 2D convolution function
ff=@(x)circshift(ifft2(fft2(x).*conj(fft2(hann(7)*hann(7)'/9,M,N))),[3,3]);
q=ff(q); % Smooth our mask function
hh=rgb2hsv(q.*bc); % Convert to hsv: we are going to use the value
% component for radial displacement offsets of the
% 3D blimp structure.
rd=hh(:,:,3); % Value component
for n=1:10
rd=min(rd,ff(rd)); % Diffusing the value component for a puffy look
end
rd=(rd+35)/36; % Make displacements effects small
% Now make 3D blimp manifold using "cylinder" canonical shape
[x,y,z]=cylinder(erf(sin(linspace(0,pi,N)).^.5)/4,M-1); % First argument is the blimp taper
[t,r]=cart2pol(x, y);
[x2,y2]=pol2cart(t, r.*rd'); % Applying radial displacment from mask
s=200;
% Plotting the blimp
surf(z'*s-s/2, y2'*s, x2'*s+s/3.9+15, q.*bc,'Parent',P);
Notice that the parent of the blimp surface plot is the same as the carriage (e.g. hgtransform object "P"). Plotting at this point using flat shading and adding some lighting gives the image below:
Next, we need to add a propeller so it can move. This will include the creation of a shaft using the cylinder() function. The rest of the pieces (the propeller blades, collars and shaft tip) all use the same canonical sphere with distortions applied using various math functions. Note that when the propeller is made it is linked to hgtransform object "S" rather than "P." This will allow the propeller to rotate, but still be joined to the airship.
% Next, the propeller. First, we start with the shaft. This is a simple
% cylinder. We add an offset variable and a scale variable to move our
% propeller components around, as well.
shx = -70; % This is our x-shifter for components
scl = 3; % Component size scaler
[x,y,z]=cylinder(1, 20); % Canonical cylinder for prop shaft.
p(1)=surf(-scl*(z-1)*7+shx,scl*x/2,scl*y/2,0*x+c4,'Parent',P); % Prop shaft
% Now the propeller. This is going to be made from a distorted sphere.
% The important thing here is that it is linked to the "S" hgtransform
% object, which will allow it to rotate.
[x,y,z]=sphere(50);
a=(-1:.04:1)';
x2=(x.*cos(a)-y/3.*sin(a)).*(abs(sin(a*2))*2+.1);
y2=(x.*sin(a)+y/3.*cos(a));
p(2)=surf(-scl*y2+shx,scl*x2,scl*z*6,0*x+c3,'Parent',S);
% Now for the prop-collars. You can see these on the shaft in the NES
% animation. These will just be made by using the canonical sphere and the
% erf() activation function to square it in the x-dimension.
g=erf(z*3)/3;
r=@(g)surf(-scl*g+shx,scl*x,scl*y,0*x+c3,'Parent',P);
r(g);
r(g-2.8);
r(g-3.7);
% Finally, the prop shaft tip. This will just be the sphere with a
% taper-function applied radially.
t=1.7*cos(0:.026:1.3)'.^2;
p(3)=surf(-(z*2+2)*scl + shx,x.*t*scl,y.*t*scl, 0*x+c4,'Parent',P);
Now for some final details including the ropes to the blimp, a flag hung on one of the ropes, and railings around the walkways so that passengers don't plummet to their doom. This will make use of the ad-hoc "ropeG" function, which takes a 3D vector of points and makes a conforming cylinder around it, so that you get lighting functions etc. that don't work on simple lines. This function is added to the script at the end to do this:
% Rope function for making a 3D curve have thickness, like a rope.
% Inputs:
% - xyz (3D curve vector, M points in 3 x M format)
% - N (Number of radial points in cylinder function around the curve
% - W (Width of the rope)
%
% Outputs:
% - xf, yf, zf (Matrices that can be used with surf())
function [xf, yf, zf] = RopeG(xyz, N, W)
% Canonical cylinder with N points in circumference
[xt,yt,zt] = cylinder(1, N);
% Extract just the first ring and make (W) wide
xyzt = [xt(1, :); yt(1, :); zt(1, :)]*W;
% Get local orientation vector between adjacent points in rope
dxyz = xyz(:, 2:end) - xyz(:, 1:end-1);
dxyz(:, end+1) = dxyz(:, end);
vcs = dxyz./vecnorm(dxyz);
% We need to orient circle so that its plane normal is parallel to
% xyzt. This is a kludgey way to do that.
vcs2 = [ones(2, size(vcs, 2)); -(vcs(1, :) + vcs(2, :))./(vcs(3, :)+0.01)];
vcs2 = vcs2./vecnorm(vcs2);
vcs3 = cross(vcs, vcs2);
p = @(x)permute(x, [1, 3, 2]);
rmats = [p(vcs3), p(vcs2), p(vcs)];
% Create surface
xyzF = pagemtimes(rmats, xyzt) + permute(xyz, [1, 3, 2]);
% Outputs for surf format
xf = squeeze(xyzF(1, :, :));
yf = squeeze(xyzF(2, :, :));
zf = squeeze(xyzF(3, :, :));
end
Using this function we can define the ropes and balconies. Note that the balconies simply recycle one of the rows of the original carriage surface, defining the outer rim of the walkway, but bumping up in the z-dimension.
cb=-sqrt(1-linspace(1, 0, 100).^2)';
c1v=[linspace(-67, -51)', 0*ones(100,1),cb*30+35];
c2v=[c1v(:,1),c1v(:,2),(linspace(1,0).^1.5-1)'*15+33];
c3v=c2v.*[-1,1,1];
[xr,yr,zr]=RopeG(c1v', 10, .5);
surf(xr,yr,zr,0*xr+c2,'Parent',P);
[xr,yr,zr]=RopeG(c2v', 10, .5);
surf(xr,yr,zr,0*zr+c2,'Parent',P);
[xr,yr,zr]=RopeG(c3v', 10, .5);
surf(xr,yr,zr,0*zr+c2,'Parent',P);
% Finally, balconies would add a nice touch to the carriage keep people
% from falling to their death at 10,000 feet.
[rx,ry,rz]=RopeG([x3T(14, :); y3T(14,:); 0*x3T(14,:)+18]*1.01, 10, 1);
surf(rx,ry,rz,0*rz+cat(3,0.7,.5,.1),'Parent',P);
surf(rx,ry,rz-13,0*rz+cat(3,0.7,.5,.1),'Parent',P);
And, very last, we are going to add a flag attached to the outer cable. Let's make it flap in the wind. To make it we will recycle the z3 matrix again, but taper it based on its x-value. Then we will sinusoidally oscillate the flag in the y dimension as a function of x, constraining the y-position to be zero where it meets the cable. Lastly, we will displace it quadratically in the x-dimension as a function of z so that it lines up nicely with the rope. The phase of the sine-function is modified in the animation loop to give it a flapping motion.
h=linspace(0,1);
sc=10;
[fx,fz]=meshgrid(h,h-.5);
F=surf(sc*2.5*fx-90-2*(fz+.5).^2,sc*.3*erf(3*(1-h)).*sin(10*fx+n/5),sc*fz.*h+25,0*fx+c3,'Parent',P);
Plotting just the cables and flag shows:
Putting all the pieces together reveals the full airship:
A note about lighting: lighting and material properties really change the feel of the image you create. The above picture is rendered in a cartoony style by setting the specular exponent to a very low value (1), and adding lots of diffuse and ambient reflectivity as well. A light below the airship was also added, albeit with lower strength. Settings used for this plot were:
shading flat
view([0, 0]);
L=light;
L.Color = [1,1,1]/4;
light('position', [0, 0.5, 1], 'color', [1,1,1]);
light('position', [0, 1, -1], 'color', [1, 1, 1]/5);
material([1, 1, .7, 1])
set(gcf, 'color', 'k');
axis equal off
What about all the rest of the stuff (clouds, moon, atmospheric haze etc.) These were all (mostly) recycled bits from previous minihack entries. The clouds were made using power-law noise as explained in Adam Danz' blog post. The moon was borrowed from moonrun, but with an increased number of points. Atmospheric haze was recycled from Matlon5. The rest is just camera angles, hgtransform matrix updates, and updating alpha-maps or vertex coordinates.
Finally, the use of hann() adds the signal processing toolbox as a dependency. To avoid this use the following anonymous function:
hann = @(x)-cospi(linspace(0,2,x)')/2+.5;
Create a struct arrays where each struct has field names "a," "b," and "c," which store different types of data. What efficient methods do you have to assign values from individual variables "a," "b," and "c" to each struct element? Here are five methods I've provided, listed in order of decreasing efficiency. What do you think?
Create an array of 10,000 structures, each containing each of the elements corresponding to the a,b,c variables.
num = 10000;
a = (1:num)';
b = string(a);
c = rand(3,3,num);
Here are the methods;
%% method1
t1 =tic;
s = struct("a",[], ...
"b",[], ...
"c",[]);
s1 = repmat(s,num,1);
for i = 1:num
s1(i).a = a(i);
s1(i).b = b(i);
s1(i).c = c(:,:,i);
end
t1 = toc(t1);
%% method2
t2 =tic;
for i = num:-1:1
s2(i).a = a(i);
s2(i).b = b(i);
s2(i).c = c(:,:,i);
end
t2 = toc(t2);
%% method3
t3 =tic;
for i = 1:num
s3(i).a = a(i);
s3(i).b = b(i);
s3(i).c = c(:,:,i);
end
t3 = toc(t3);
%% method4
t4 =tic;
ct = permute(c,[3,2,1]);
t = table(a,b,ct);
s4 = table2struct(t);
t4 = toc(t4);
%% method5
t5 =tic;
s5 = struct("a",num2cell(a),...
"b",num2cell(b),...
"c",squeeze(mat2cell(c,3,3,ones(num,1))));
t5 = toc(t5);
%% plot
bar([t1,t2,t3,t4,t5])
xtickformat('method %g')
ylabel("time(second)")
yline(mean([t1,t2,t3,t4,t5]))
Local large language models (LLMs), such as llama, phi3, and mistral, are now available in the Large Language Models (LLMs) with MATLAB repository through Ollama™!
Read about it here:
Dear MATLAB contest enthusiasts,
In the 2023 MATLAB Mini Hack Contest, Tim Marston captivated everyone with his incredible animations, showcasing both creativity and skill, ultimately earning him the 1st prize.
We had the pleasure of interviewing Tim to delve into his inspiring story. You can read the full interview on MathWorks Blogs: Community Q&A – Tim Marston.
Last question: Are you ready for this year’s Mini Hack contest?
As far as I know, starting from MATLAB R2024b, the documentation is defaulted to be accessed online. However, the problem is that every time I open the official online documentation through my browser, it defaults or forcibly redirects to the documentation hosted site for my current geographic location, often with multiple pop-up reminders, which is very annoying!
Suggestion: Could there be an option to set preferences linked to my personal account so that the documentation defaults to my chosen language preference without having to deal with “forced reminders” or “forced redirection” based on my geographic location? I prefer reading the English documentation, but the website automatically redirects me to the Chinese documentation due to my geolocation, which is quite frustrating!
In the past two years, MATHWORKS has updated the image viewer and audio viewer, giving them a more modern interface with features like play, pause, fast forward, and some interactive tools that are more commonly found in typical third-party players. However, the video player has not seen any updates. For instance, the Video Viewer or vision.VideoPlayer could benefit from a more modern player interface. Perhaps I haven't found a suitable built-in player yet. It would be great if there were support for custom image processing and audio processing algorithms that could be played in a more modern interface in real time.
Additionally, I found it quite challenging to develop a modern video player from scratch in App Designer.(If there's a video component for that that would be great)
-----------------------------------------------------------------------------------------------------------------
BTW,the following picture shows the built-in function uihtml function showing a more modern playback interface with controls for play, pause and so on. But can not add real-time image processing algorithms within it.
D.R. Kaprekar was a self taught recreational mathematician, perhaps known mostly for some numbers that bear his name.
Today, I'll focus on Kaprekar's constant (as opposed to Kaprekar numbers.)
The idea is a simple one, embodied in these 5 steps.
1. Take any 4 digit integer, reduce to its decimal digits.
2. Sort the digits in decreasing order.
3. Flip the sequence of those digits, then recompose the two sets of sorted digits into 4 digit numbers. If there were any 0 digits, they will become leading zeros on the smaller number. In this case, a leading zero is acceptable to consider a number as a 4 digit integer.
4. Subtract the two numbers, smaller from the larger. The result will always have no more than 4 decimal digits. If it is less than 1000, then presume there are leading zero digits.
5. If necessary, repeat the above operation, until the result converges to a stable result, or until you see a cycle.
Since this process is deterministic, and must always result in a new 4 digit integer, it must either terminate at either an absorbing state, or in a cycle.
For example, consider the number 6174.
7641 - 1467
We get 6174 directly back. That seems rather surprising to me. But even more interesting is you will find all 4 digit numbers (excluding the pure rep-digit nmbers) will always terminate at 6174, after at most a few steps. For example, if we start with 1234
4321 - 1234
8730 - 0378
8532 - 2358
and we see that after 3 iterations of this process, we end at 6174. Similarly, if we start with 9998, it too maps to 6174 after 5 iterations.
9998 ==> 999 ==> 8991 ==> 8082 ==> 8532 ==> 6174
Why should that happen? That is, why should 6174 always drop out in the end? Clearly, since this is a deterministic proces which always produces another 4 digit integer (Assuming we treat integers with a leading zero as 4 digit integers), we must either end in some cycle, or we must end at some absorbing state. But for all (non-pure rep-digit) starting points to end at the same place, it seems just a bit surprising.
I always like to start a problem by working on a simpler problem, and see if it gives me some intuition about the process. I'll do the same thing here, but with a pair of two digit numbers. There are 100 possible two digit numbers, since we must treat all one digit numbers as having a "tens" digit of 0.
N = (0:99)';
Next, form the Kaprekar mapping for 2 digit numbers. This is easier than you may think, since we can do it in a very few lines of code on all possible inputs.
Ndig = dec2base(N,10,2) - '0';
Nmap = sort(Ndig,2,'descend')*[10;1] - sort(Ndig,2,'ascend')*[10;1];
I'll turn it into a graph, so we can visualize what happens. It also gives me an excuse to employ a very pretty set of tools in MATLAB.
G2 = graph(N+1,Nmap+1,[],cellstr(dec2base(N,10,2)));
plot(G2)
Do you see what happens? All of the rep-digit numbers, like 11, 44, 55, etc., all map directly to 0, and they stay there, since 0 also maps into 0. We can see that in the star on the lower right.
G2cycles = cyclebasis(G2)
G2cycles{1}
All other numbers eventually end up in the cycle:
G2cycles{2}
That is
81 ==> 63 ==> 27 ==> 45 ==> 09 ==> and back to 81
looping forever.
Another way of trying to visualize what happens with 2 digit numbers is to use symbolics. Thus, if we assume any 2 digit number can be written as 10*T+U, where I'll assume T>=U, since we always sort the digits first
syms T U
(10*T + U) - (10*U+T)
So after one iteration for 2 digit numbers, the result maps ALWAYS to a new 2 digit number that is divisible by 9. And there are only 10 such 2 digit numbers that are divisible by 9. So the 2-digit case must resolve itself rather quickly.
What happens when we move to 3 digit numbers? Note that for any 3 digit number abc (without loss of generality, assume a >= b >= c) it almost looks like it reduces to the 2 digit probem, aince we have abc - cba. The middle digit will always cancel itself in the subtraction operation. Does that mean we should expect a cycle at the end, as happens with 2 digit numbers? A simple modification to our previous code will tell us the answer.
N = (0:999)';
Ndig = dec2base(N,10,3) - '0';
Nmap = sort(Ndig,2,'descend')*[100;10;1] - sort(Ndig,2,'ascend')*[100;10;1];
G3 = graph(N+1,Nmap+1,[],cellstr(dec2base(N,10,2)));
plot(G3)
This one is more difficult to visualize, since there are 1000 nodes in the graph. However, we can clearly see two disjoint groups.
We can use cyclebasis to tell us the complete story again.
G3cycles = cyclebasis(G3)
G3cycles{:}
And we see that all 3 digit numbers must either terminate at 000, or 495. For example, if we start with 181, we would see:
811 - 118
963 - 369
954 - 459
It will terminate there, forever trapped at 495. And cyclebasis tells us there are no other cycles besides the boring one at 000.
What is the maximum length of any such path to get to 495?
D3 = distances(G3,496) % Remember, MATLAB uses an index origin of 1
D3(isinf(D3)) = -inf; % some nodes can never reach 495, so they have an infinite distance
plot(D3)
The maximum number of steps to get to 495 is 6 steps.
find(D3 == 6) - 1
So the 3 digit number 100 required 6 iterations to eventually reach 495.
shortestpath(G3,101,496) - 1
I think I've rather exhausted the 3 digit case. It is time now to move to the 4 digit problem, but we've already done all the hard work. The same scheme will apply to compute a graph. And the graph theory tools do all the hard work for us.
N = (0:9999)';
Ndig = dec2base(N,10,4) - '0';
Nmap = sort(Ndig,2,'descend')*[1000;100;10;1] - sort(Ndig,2,'ascend')*[1000;100;10;1];
G4 = graph(N+1,Nmap+1,[],cellstr(dec2base(N,10,2)));
plot(G4)
cyclebasis(G4)
ans{:}
And here we see the behavior, with one stable final point, 6174 as the only non-zero ending state. There are no circular cycles as we had for the 2-digit case.
How many iterations were necessary at most before termination?
D4 = distances(G4,6175);
D4(isinf(D4)) = -inf;
plot(D4)
The plot tells the story here. The maximum number of iterations before termination is 7 for the 4 digit case.
find(D4 == 7,1,'last') - 1
shortestpath(G4,9986,6175) - 1
Can you go further? Are there 5 or 6 digit Kaprekar constants? Sadly, I have read that for more than 4 digits, things break down a bit, there is no 5 digit (or higher) Kaprekar constant.
We can verify that fact, at least for 5 digit numbers.
N = (0:99999)';
Ndig = dec2base(N,10,5) - '0';
Nmap = sort(Ndig,2,'descend')*[10000;1000;100;10;1] - sort(Ndig,2,'ascend')*[10000;1000;100;10;1];
G5 = graph(N+1,Nmap+1,[],cellstr(dec2base(N,10,2)));
plot(G5)
cyclebasis(G5)
ans{:}
The result here are 4 disjoint cycles. Of course the rep-digit cycle must always be on its own, but the other three cycles are also fully disjoint, and are of respective length 2, 4, and 4.
isequaln exists to return true when NaN==NaN.
unique treats NaN==NaN as false (as it should) requiring NaN to be replaced if NaN is not considered unique in a particular application. In my application, I am checking uniqueness of table rows using [table_unique,index_unique]=unique(table,"rows","sorted") and would prefer to keep NaN as NaN or missing in table_unique without the overhead of replacing it with a dummy value then replacing it again. Dummy values also have the risk of matching existing values in the table, requiring first finding a dummy value that is not in the table.
uniquen (similar to isequaln) would be more eloquent.
Please point out if I am missing something!
Following on from my previous post The Non-Chaotic Duffing Equation, now we will study the chaotic behaviour of the Duffing Equation
P.s:Any comments/advice on improving the code is welcome.
The Original Duffing Equation is the following:
Let . This implies that
Then we rewrite it as a System of First-Order Equations
Using the substitution for , the second-order equation can be transformed into the following system of first-order equations:
Exploring the Effect of γ.
% Define parameters
gamma = 0.1;
alpha = -1;
beta = 1;
delta = 0.1;
omega = 1.4;
% Define the system of equations
odeSystem = @(t, y) [y(2);
-delta*y(2) - alpha*y(1) - beta*y(1)^3 + gamma*cos(omega*t)];
% Initial conditions
y0 = [0; 0]; % x(0) = 0, v(0) = 0
% Time span
tspan = [0 200];
% Solve the system
[t, y] = ode45(odeSystem, tspan, y0);
% Plot the results
figure;
plot(t, y(:, 1));
xlabel('Time');
ylabel('x(t)');
title('Solution of the nonlinear system');
grid on;
% Plot the phase portrait
figure;
plot(y(:, 1), y(:, 2));
xlabel('x(t)');
ylabel('v(t)');
title('Phase Portrait');
grid on;
% Define the tail (e.g., last 10% of the time interval)
tail_start = floor(0.9 * length(t)); % Starting index for the tail
tail_end = length(t); % Ending index for the tail
% Plot the tail of the solution
figure;
plot(y(tail_start:tail_end, 1), y(tail_start:tail_end, 2), 'r', 'LineWidth', 1.5);
xlabel('x(t)');
ylabel('v(t)');
title('Phase Portrait - Tail of the Solution');
grid on;
% Define parameters
gamma = 0.318;
alpha = -1;
beta = 1;
delta = 0.1;
omega = 1.4;
% Define the system of equations
odeSystem = @(t, y) [y(2);
-delta*y(2) - alpha*y(1) - beta*y(1)^3 + gamma*cos(omega*t)];
% Initial conditions
y0 = [0; 0]; % x(0) = 0, v(0) = 0
% Time span
tspan = [0 800];
% Solve the system
[t, y] = ode45(odeSystem, tspan, y0);
% Plot the results
figure;
plot(t, y(:, 1));
xlabel('Time');
ylabel('x(t)');
title('Solution of the nonlinear system');
grid on;
% Plot the phase portrait
figure;
plot(y(:, 1), y(:, 2));
xlabel('x(t)');
ylabel('v(t)');
title('Phase Portrait');
grid on;
% Define the tail (e.g., last 10% of the time interval)
tail_start = floor(0.9 * length(t)); % Starting index for the tail
tail_end = length(t); % Ending index for the tail
% Plot the tail of the solution
figure;
plot(y(tail_start:tail_end, 1), y(tail_start:tail_end, 2), 'r', 'LineWidth', 1.5);
xlabel('x(t)');
ylabel('v(t)');
title('Phase Portrait - Tail of the Solution');
grid on;
% Define parameters
gamma = 0.338;
alpha = -1;
beta = 1;
delta = 0.1;
omega = 1.4;
% Define the system of equations
odeSystem = @(t, y) [y(2);
-delta*y(2) - alpha*y(1) - beta*y(1)^3 + gamma*cos(omega*t)];
% Initial conditions
y0 = [0; 0]; % x(0) = 0, v(0) = 0
% Time span with more points for better resolution
tspan = linspace(0, 200,2000); % Increase the number of points
% Solve the system
[t, y] = ode45(odeSystem, tspan, y0);
% Plot the results
figure;
plot(t, y(:, 1));
xlabel('Time');
ylabel('x(t)');
title('Solution of the nonlinear system');
grid on;
% Plot the phase portrait
figure;
plot(y(:, 1), y(:, 2));
xlabel('x(t)');
ylabel('v(t)');
title('Phase Portrait');
grid on;
% Define the tail (e.g., last 10% of the time interval)
tail_start = floor(0.9 * length(t)); % Starting index for the tail
tail_end = length(t); % Ending index for the tail
% Plot the tail of the solution
figure;
plot(y(tail_start:tail_end, 1), y(tail_start:tail_end, 2), 'r', 'LineWidth', 1.5);
xlabel('x(t)');
ylabel('v(t)');
title('Phase Portrait - Tail of the Solution');
grid on;
ax = gca;
chart = ax.Children(1);
datatip(chart,0.5581,-0.1126);
% Define parameters
gamma = 0.35;
alpha = -1;
beta = 1;
delta = 0.1;
omega = 1.4;
% Define the system of equations
odeSystem = @(t, y) [y(2);
-delta*y(2) - alpha*y(1) - beta*y(1)^3 + gamma*cos(omega*t)];
% Initial conditions
y0 = [0; 0]; % x(0) = 0, v(0) = 0
% Time span with more points for better resolution
tspan = linspace(0, 400,3000); % Increase the number of points
% Solve the system
[t, y] = ode45(odeSystem, tspan, y0);
% Plot the results
figure;
plot(t, y(:, 1));
xlabel('Time');
ylabel('x(t)');
title('Solution of the nonlinear system');
grid on;
% Plot the phase portrait
figure;
plot(y(:, 1), y(:, 2));
xlabel('x(t)');
ylabel('v(t)');
title('Phase Portrait');
grid on;
% Define the tail (e.g., last 10% of the time interval)
tail_start = floor(0.9 * length(t)); % Starting index for the tail
tail_end = length(t); % Ending index for the tail
% Plot the tail of the solution
figure;
plot(y(tail_start:tail_end, 1), y(tail_start:tail_end, 2), 'r', 'LineWidth', 1.5);
xlabel('x(t)');
ylabel('v(t)');
title('Phase Portrait - Tail of the Solution');
grid on;
Studying the attached document Duffing Equation from the University of Colorado, I noticed that there is an analysis of The Non-Chaotic Duffing Equation and all the graphs were created with Matlab. And since the code is not given I took the initiative to try to create the same graphs with the following code.
- Plotting the Potential Energy and Identifying Extrema
% Define the range of x values
x = linspace(-2, 2, 1000);
% Define the potential function V(x)
V = -x.^2 / 2 + x.^4 / 4;
% Plot the potential function
figure;
plot(x, V, 'LineWidth', 2);
hold on;
% Mark the minima at x = ±1
plot([-1, 1], [-1/4, -1/4], 'ro', 'MarkerSize', 5, 'MarkerFaceColor', 'g');
% Add LaTeX title and labels
title('Duffing Potential Energy: $$V(x) = -\frac{x^2}{2} + \frac{x^4}{4}$$', 'Interpreter', 'latex');
xlabel('$$x$$', 'Interpreter', 'latex');
ylabel('$$V(x)$$','Interpreter', 'latex');
grid on;
hold off;
- Solving and Plotting the Duffing Equation
% Define the system of ODEs for the non-chaotic Duffing equation
duffing_ode = @(t, X) [X(2);
X(1) - X(1).^3];
% Time span for the simulation
tspan = [0 10];
% Initial conditions [x(0), v(0)]
initial_conditions = [1; 1];
% Solve the ODE using ode45
[t, X] = ode45(duffing_ode, tspan, initial_conditions);
% Extract displacement (x) and velocity (v)
x = X(:, 1);
v = X(:, 2);
% Plot both x(t) and v(t) in the same figure
figure;
plot(t, x, 'b-', 'LineWidth', 2); % Plot x(t) with blue line
hold on;
plot(t, v, 'r--', 'LineWidth', 2); % Plot v(t) with red dashed line
% Add title, labels, and legend
title(' Component curve solutions to $$\ddot{x}-x+x^3=0$$','Interpreter', 'latex');
xlabel('t','Interpreter', 'latex');
ylabel('$$x(t) $$ and $$v(t) $$','Interpreter', 'latex');
legend('$$x(t)$$', ' $$v(t)$$','Interpreter', 'latex');
grid on;
hold off;
% Phase portrait with nullclines, equilibria, and vector field
figure;
hold on;
% Plot phase portrait
plot(x, v,'r', 'LineWidth', 2);
% Plot equilibrium points
plot([0 1 -1], [0 0 0], 'ro', 'MarkerSize', 5, 'MarkerFaceColor', 'g');
% Create a grid of points for the vector field
[x_vals, v_vals] = meshgrid(linspace(-2, 2, 20), linspace(-1, 1, 20));
% Compute the vector field components
dxdt = v_vals;
dvdt = x_vals - x_vals.^3;
% Plot the vector field
quiver(x_vals, v_vals, dxdt, dvdt, 'b');
% Set axis limits to [-1, 1]
xlim([-1.7 1.7]);
ylim([-1 1]);
% Labels and title
title('Phase-Plane solutions to $$\ddot{x}-x+x^3=0$$','Interpreter', 'latex');
xlabel('$$ (x)$$','Interpreter', 'latex');
ylabel('$$v(v)$$','Interpreter', 'latex');
grid on;
hold off;
An attractor is called strange if it has a fractal structure, that is if it has non-integer Hausdorff dimension. This is often the case when the dynamics on it are chaotic, but strange nonchaotic attractors also exist. If a strange attractor is chaotic, exhibiting sensitive dependence on initial conditions, then any two arbitrarily close alternative initial points on the attractor, after any of various numbers of iterations, will lead to points that are arbitrarily far apart (subject to the confines of the attractor), and after any of various other numbers of iterations will lead to points that are arbitrarily close together. Thus a dynamic system with a chaotic attractor is locally unstable yet globally stable: once some sequences have entered the attractor, nearby points diverge from one another but never depart from the attractor.
The term strange attractor was coined by David Ruelle and Floris Takens to describe the attractor resulting from a series of bifurcations of a system describing fluid flow. Strange attractors are often differentiable in a few directions, but some are like a Cantor dust, and therefore not differentiable. Strange attractors may also be found in the presence of noise, where they may be shown to support invariant random probability measures of Sinai–Ruelle–Bowen type.
Lorenz
% Lorenz Attractor Parameters
sigma = 10;
beta = 8/3;
rho = 28;
% Lorenz system of differential equations
f = @(t, a) [-sigma*a(1) + sigma*a(2);
rho*a(1) - a(2) - a(1)*a(3);
-beta*a(3) + a(1)*a(2)];
% Time span
tspan = [0 100];
% Initial conditions
a0 = [1 1 1];
% Solve the system using ode45
[t, a] = ode45(f, tspan, a0);
% Plot using scatter3 with time-based color mapping
figure;
scatter3(a(:,1), a(:,2), a(:,3), 5, t, 'filled'); % 5 is the marker size
title('Lorenz Attractor');
xlabel('x(t)');
ylabel('y(t)');
zlabel('z(t)');
grid on;
colorbar; % Add a colorbar to indicate the time mapping
view(3); % Set the view to 3D
Sprott
% Define the parameters
a = 2.07;
b = 1.79;
% Define the system of differential equations
dynamics = @(t, X) [ ...
X(2) + a * X(1) * X(2) + X(1) * X(3); % dx/dt
1 - b * X(1)^2 + X(2) * X(3); % dy/dt
X(1) - X(1)^2 - X(2)^2 % dz/dt
];
% Initial conditions
X0 = [0.63; 0.47; -0.54];
% Time span
tspan = [0 100];
% Solve the system using ode45
[t, X] = ode45(dynamics, tspan, X0);
% Plot the results with color gradient
figure;
colormap(jet); % Set the colormap
c = linspace(1, 10, length(t)); % Color data based on time
% Create a 3D line plot with color based on time
for i = 1:length(t)-1
plot3(X(i:i+1,1), X(i:i+1,2), X(i:i+1,3), 'Color', [0 0.5 0.9]*c(i)/10, 'LineWidth', 1.5);
hold on;
end
% Set plot properties
title('Sprott Attractor');
xlabel('x(t)');
ylabel('y(t)');
zlabel('z(t)');
grid on;
colorbar; % Add a colorbar to indicate the time mapping
view(3); % Set the view to 3D
hold off;
Rössler
% Define the parameters
a = 0.2;
b = 0.2;
c = 5.7;
% Define the system of differential equations
dynamics = @(t, X) [ ...
-(X(2) + X(3)); % dx/dt
X(1) + a * X(2); % dy/dt
b + X(3) * (X(1) - c) % dz/dt
];
% Initial conditions
X0 = [10.0; 0.00; 10.0];
% Time span
tspan = [0 100];
% Solve the system using ode45
[t, X] = ode45(dynamics, tspan, X0);
% Plot the results
figure;
scatter3(X(:,1), X(:,2), X(:,3), 5, t, 'filled');
title('Rössler Attractor');
xlabel('x(t)');
ylabel('y(t)');
zlabel('z(t)');
grid on;
colorbar; % Add a colorbar to indicate the time mapping
view(3); % Set the view to 3D
Rabinovich-Fabrikant
%% Parameters for Rabinovich-Fabrikant Attractor
alpha = 0.14;
gamma = 0.10;
dt = 0.01;
num_steps = 5000;
% Initial conditions
x0 = -1;
y0 = 0;
z0 = 0.5;
% Preallocate arrays for performance
x = zeros(1, num_steps);
y = zeros(1, num_steps);
z = zeros(1, num_steps);
% Set initial values
x(1) = x0;
y(1) = y0;
z(1) = z0;
% Generate the attractor
for i = 1:num_steps-1
x(i+1) = x(i) + dt * (y(i)*(z(i) - 1 + x(i)^2) + gamma*x(i));
y(i+1) = y(i) + dt * (x(i)*(3*z(i) + 1 - x(i)^2) + gamma*y(i));
z(i+1) = z(i) + dt * (-2*z(i)*(alpha + x(i)*y(i)));
end
% Create a time vector for color mapping
t = linspace(0, 100, num_steps);
% Plot using scatter3
figure;
scatter3(x, y, z, 5, t, 'filled'); % 5 is the marker size
title('Rabinovich-Fabrikant Attractor');
xlabel('x(t)');
ylabel('y(t)');
zlabel('z(t)');
grid on;
colorbar; % Add a colorbar to indicate the time mapping
view(3); % Set the view to 3D
References
This project discusses predator-prey system, particularly the Lotka-Volterra equations,which model the interaction between two sprecies: prey and predators. Let's solve the Lotka-Volterra equations numerically and visualize the results.% Define parameters
% Define parameters
alpha = 1.0; % Prey birth rate
beta = 0.1; % Predator success rate
gamma = 1.5; % Predator death rate
delta = 0.075; % Predator reproduction rate
% Define the symbolic variables
syms R W
% Define the equations
eq1 = alpha * R - beta * R * W == 0;
eq2 = delta * R * W - gamma * W == 0;
% Solve the equations
equilibriumPoints = solve([eq1, eq2], [R, W]);
% Extract the equilibrium point values
Req = double(equilibriumPoints.R);
Weq = double(equilibriumPoints.W);
% Display the equilibrium points
equilibriumPointsValues = [Req, Weq]
% Solve the differential equations using ode45
lotkaVolterra = @(t,Y)[alpha*Y(1)-beta*Y(1)*Y(2);
delta*Y(1)*Y(2)-gamma*Y(2)];
% Initial conditions
R0 = 40;
W0 = 9;
Y0 = [R0, W0];
tspan = [0, 100];
% Solve the differential equations
[t, Y] = ode45(lotkaVolterra, tspan, Y0);
% Extract the populations
R = Y(:, 1);
W = Y(:, 2);
% Plot the results
figure;
subplot(2,1,1);
plot(t, R, 'r', 'LineWidth', 1.5);
hold on;
plot(t, W, 'b', 'LineWidth', 1.5);
xlabel('Time (months)');
ylabel('Population');
legend('R', 'W');
grid on;
subplot(2,1,2);
plot(R, W, 'k', 'LineWidth', 1.5);
xlabel('R');
ylabel('W');
grid on;
hold on;
plot(Req, Weq, 'ro', 'MarkerSize', 8, 'MarkerFaceColor', 'r');
legend('Phase Trajectory', 'Equilibrium Point');
Now, we need to handle a modified version of the Lotka-Volterra equations. These modified equations incorporate logistic growth fot the prey population.
These equations are:
% Define parameters
alpha = 1.0;
K = 100; % Carrying Capacity of the prey population
beta = 0.1;
gamma = 1.5;
delta = 0.075;
% Define the symbolic variables
syms R W
% Define the equations
eq1 = alpha*R*(1 - R/K) - beta*R*W == 0;
eq2 = delta*R*W - gamma*W == 0;
% Solve the equations
equilibriumPoints = solve([eq1, eq2], [R, W]);
% Extract the equilibrium point values
Req = double(equilibriumPoints.R);
Weq = double(equilibriumPoints.W);
% Display the equilibrium points
equilibriumPointsValues = [Req, Weq]
% Solve the differential equations using ode45
modified_lv = @(t,Y)[alpha*Y(1)*(1-Y(1)/K)-beta*Y(1)*Y(2);
delta*Y(1)*Y(2)-gamma*Y(2)];
% Initial conditions
R0 = 40;
W0 = 9;
Y0 = [R0, W0];
tspan = [0, 100];
% Solve the differential equations
[t, Y] = ode45(modified_lv, tspan, Y0);
% Extract the populations
R = Y(:, 1);
W = Y(:, 2);
% Plot the results
figure;
subplot(2,1,1);
plot(t, R, 'r', 'LineWidth', 1.5);
hold on;
plot(t, W, 'b', 'LineWidth', 1.5);
xlabel('Time (months)');
ylabel('Population');
legend('R', 'W');
grid on;
subplot(2,1,2);
plot(R, W, 'k', 'LineWidth', 1.5);
xlabel('R');
ylabel('W');
grid on;
hold on;
plot(Req, Weq, 'ro', 'MarkerSize', 8, 'MarkerFaceColor', 'r');
legend('Phase Trajectory', 'Equilibrium Point');
Does your company or organization require that all your Word Documents and Excel workbooks be labeled with a Microsoft Azure Information Protection label or else they can't be saved? These are the labels that are right below the tool ribbon that apply a category label such as "Public", "Business Use", or "Highly Restricted". If so, you can either
- Create and save a "template file" with the desired label and then call copyfile to make a copy of that file and then write your results to the new copy, or
- If using Windows you can create and/or open the file using ActiveX and then apply the desired label from your MATLAB program's code.
For #1 you can do
copyfile(templateFileName, newDataFileName);
writematrix(myData, newDataFileName);
If the template has the AIP label applied to it, then the copy will also inherit the same label.
For #2, here is a demo for how to apply the code using ActiveX.
% Test to set the Microsoft Azure Information Protection label on an Excel workbook.
% Reference support article:
% https://www.mathworks.com/matlabcentral/answers/1901140-why-does-azure-information-protection-popup-pause-the-matlab-script-when-i-use-actxserver?s_tid=ta_ans_results
clc; % Clear the command window.
close all; % Close all figures (except those of imtool.)
clear; % Erase all existing variables. Or clearvars if you want.
workspace; % Make sure the workspace panel is showing.
format compact;
% Define your workbook file name.
excelFullFileName = fullfile(pwd, '\testAIP.xlsx');
% Make sure it exists. Open Excel as an ActiveX server if it does.
if isfile(excelFullFileName)
% If the workbook exists, launch Excel as an ActiveX server.
Excel = actxserver('Excel.Application');
Excel.visible = true; % Make the server visible.
fprintf('Excel opened successfully.\n');
fprintf('Your workbook file exists:\n"%s".\nAbout to try to open it.\n', excelFullFileName);
% Open up the existing workbook named in the variable fullFileName.
Excel.Workbooks.Open(excelFullFileName);
fprintf('Excel opened file successfully.\n');
else
% File does not exist. Alert the user.
warningMessage = sprintf('File does not exist:\n\n"%s"\n', excelFullFileName);
fprintf('%s\n', warningMessage);
errordlg(warningMessage);
return;
end
% If we get here, the workbook file exists and has been opened by Excel.
% Ask Excel for the Microsoft Azure Information Protection (AIP) label of the workbook we just opened.
label = Excel.ActiveWorkbook.SensitivityLabel.GetLabel
% See if there is a label already. If not, these will be null:
existingLabelID = label.LabelId
existingLabelName = label.LabelName
% Create a label.
label = Excel.ActiveWorkbook.SensitivityLabel.CreateLabelInfo
label.LabelId = "a518e53f-798e-43aa-978d-c3fda1f3a682";
label.LabelName = "Business Use";
% Assign the label to the workbook.
fprintf('Setting Microsoft Azure Information Protection to "Business Use", GUID of a518e53f-798e-43aa-978d-c3fda1f3a682\n');
Excel.ActiveWorkbook.SensitivityLabel.SetLabel(label, label);
% Save this workbook with the new AIP setting we just created.
Excel.ActiveWorkbook.Save;
% Shut down Excel.
Excel.ActiveWorkbook.Close;
Excel.Quit;
% Excel is now closed down. Delete the variable from the MATLAB workspace.
clear Excel;
% Now check to see if the AIP label has been set
% by opening up the file in Excel and looking at the AIP banner.
winopen(excelFullFileName)
Note that there is a line in there that gets an AIP label from the existing workbook, if there is one at all. If there is not one, you can set one. But to determine what the proper LabelId (that crazy long hexadecimal number) should be, you will probably need to open an existing document that already has the label that you want set (applied to it) and then read that label with this line:
label = Excel.ActiveWorkbook.SensitivityLabel.GetLabel
This stems purely from some play on my part. Suppose I asked you to work with the sequence formed as 2*n*F_n + 1, where F_n is the n'th Fibonacci number? Part of me would not be surprised to find there is nothing simple we could do. But, then it costs nothing to try, to see where MATLAB can take me in an explorative sense.
n = sym(0:100).';
Fn = fibonacci(n);
Sn = 2*n.*Fn + 1;
Sn(1:10) % A few elements
For kicks, I tried asking ChatGPT. Giving it nothing more than the first 20 members of thse sequence as integers, it decided this is a Perrin sequence, and gave me a recurrence relation, but one that is in fact incorrect. Good effort from the Ai, but a fail in the end.
Is there anything I can do? Try null! (Look carefully at the array generated by Toeplitz. It is at least a pretty way to generate the matrix I needed.)
X = toeplitz(Sn,[1,zeros(1,4)]);
rank(X(5:end,:))
Hmm. So there is no linear combination of those columns that yields all zeros, since the resulting matrix was full rank.
X = toeplitz(Sn,[1,zeros(1,5)]);
rank(X(6:end,:))
But if I take it one step further, we see the above matrix is now rank deficient. What does that tell me? It says there is some simple linear combination of the columns of X(6:end,:) that always yields zero. The previous test tells me there is no shorter constant coefficient recurrence releation, using fewer terms.
null(X(6:end,:))
Let me explain what those coefficients tell me. In fact, they yield a very nice recurrence relation for the sequence S_n, not unlike the original Fibonacci sequence it was based upon.
S(n+1) = 3*S(n) - S_(n-1) - 3*S(n-2) + S(n-3) + S(n-4)
where the first 5 members of that sequence are given as [1 3 5 13 25]. So a 6 term linear constant coefficient recurrence relation. If it reminds you of the generating relation for the Fibonacci sequence, that is good, because it should. (Remember I started the sequence at n==0, IF you decide to test it out.) We can test it out, like this:
SfunM = memoize(@(N) Sfun(N));
SfunM(25)
2*25*fibonacci(sym(25)) + 1
And indeed, it works as expected.
function Sn = Sfun(n)
switch n
case 0
Sn = 1;
case 1
Sn = 3;
case 2
Sn = 5;
case 3
Sn = 13;
case 4
Sn = 25;
otherwise
Sn = Sfun(n-5) + Sfun(n-4) - 3*Sfun(n-3) - Sfun(n-2) +3*Sfun(n-1);
end
end
A beauty of this, is I started from nothing but a sequence of integers, derived from an expression where I had no rational expectation of finding a formula, and out drops something pretty. I might call this explorational mathematics.
The next step of course is to go in the other direction. That is, given the derived recurrence relation, if I substitute the formula for S_n in terms of the Fibonacci numbers, can I prove it is valid in general? (Yes.) After all, without some proof, it may fail for n larger than 100. (I'm not sure how much I can cram into a single discussion, so I'll stop at this point for now. If I see interest in the ideas here, I can proceed further. For example, what was I doing with that sequence in the first place? And of course, can I prove the relation is valid? Can I do so using MATLAB?)
(I'll be honest, starting from scratch, I'm not sure it would have been obvious to find that relation, so null was hugely useful here.)
hello i found the following tools helpful to write matlab programs. copilot.microsoft.com chatgpt.com/gpts gemini.google.com and ai.meta.com. thanks a lot and best wishes.
Check out the LLMs with MATLAB project on File Exchange to access Large Language Models from MATLAB.
Along with the latest support for GPT-4o mini, you can use LLMs with MATLAB to generate images, categorize data, and provide semantic analyis.
Something that had bothered me ever since I became an FEA analyst (2012) was the apparent inability of the "camera" in Matlab's 3D plot to function like the "cameras" in CAD/CAE packages.
For instance, load the ForearmLink.stl model that ships with the PDE Toolbox in Matlab and ParaView and try rotating the model.
clear
close all
gm = importGeometry( "ForearmLink.stl" );
pdegplot(gm)
Things to observe:
- Note that I cant seem to rotate continuously around the x-axis. It appears to only support rotations from [0, 360] as opposed to [-inf, inf]. So, for example, if I'm looking in the Y+ direction and rotate around X so that I'm looking at the Z- direction, and then want to look in the Y- direction, I can't simply keep rotating around the X axis... instead have to rotate 180 degrees around the Z axis and then around the X axis. I'm not aware of any data visualization applications (e.g., ParaView, VisIt, EnSight) or CAD/CAE tools with such an interaction.
- Note that at the 50 second mark, I set a view in ParaView: looking in the [X-, Y-, Z-] direction with Y+ up. Try as I might in Matlab, I'm unable to achieve that same view perspective.
Today I discovered that if one turns on the Camera Toolbar from the View menubar, then clicks the Orbit Camera icon, then the No Principal Axis icon:
That then it acts in the manner I've long desired. Oh, and also, for the interested, it is programmatically available: https://www.mathworks.com/help/matlab/ref/cameratoolbar.html
I might humbly propose this mode either be made more discoverable, similar to the little interaction widgets that pop up in figures:
Or maybe use the middle-mouse button to temporarily use this mode (a mouse setting in, e.g., Abaqus/CAE).