generate uniformly distributed points inside a hexagon
9 Ansichten (letzte 30 Tage)
Ältere Kommentare anzeigen
Nadir
am 27 Mär. 2012
Bearbeitet: Bruno Luong
am 18 Mär. 2023
am trying to generate uniformly distributed points inside a hexagon, but am stuck can any one help???
2 Kommentare
Jan
am 8 Okt. 2018
Uniformly distributed or a random positions over a uniformly distributed randomness?
Akzeptierte Antwort
SHUBHANGI VISHWAKARMA
am 6 Jan. 2015
Bearbeitet: Walter Roberson
am 18 Aug. 2018
%In the code, I will create a hexagon centered at (0,0) with radius R. The snipplets can be used in mobile capacity predicts and general systems level simulation of cellular networks.
N = 400; %Number of users
R = 10; %Radius of Hexagon
%Define the vertexes of the hexagon. They for angles 0, 60, 120, 180, 240 and 300 withe origin.
%Vertexes
v_x = R * cos((0:6)*pi/3);
v_y = R * sin((0:6)*pi/3);
%The method used here is to generate many points in a square and choose N points that fall within the hexagon
%Generate 3N random points with square that is 2R by 2R
c_x = R-rand(1, 3*N)*2*R;
c_y = R-rand(1, 3*N)*2*R;
%There is a command in MATLAB inploygon.
%The command finds points within a polygon region.
%get the points within the polygon
IN = inpolygon(c_x, c_y, v_x, v_y);
%drop nodes outside the hexagon
c_x = c_x(IN);
c_y = c_y(IN);
%choose only N points
idx = randperm(length(c_x));
c_x = c_x(idx(1:N));
c_y = c_y(idx(1:N));
plot(c_x, c_y, 'r*');
hold on;
plot(v_x,v_y);
axis square;
hold off
[EDITED, code formatted, Jan]
7 Kommentare
Image Analyst
am 7 Okt. 2018
Note: The code gives uniformly randomly distributed points, NOT uniformly distributed (like a grid or hexagonal honeycomb array) like the question asked for, where no randomness was mentioned. There IS a difference.
Mystery Mystery
am 10 Okt. 2018
Thank you peeps! but im getting ''index exceeds matrix dimensions'' for the line c_x= c_x(idx(1:N));
Weitere Antworten (1)
Bruno Luong
am 8 Okt. 2018
Bearbeitet: Bruno Luong
am 18 Mär. 2023
Here is a generating method without rejection
R = 3;
centerx = 3;
centery = 7;
n = 10000;
% Generate uniform points in the simplex
% convex combination of 3points in R^3: (1,0,0) (0,1,0) (0,0,1)
m = 3;
X = rand(m-1,n) .^ (1./(m-1:-1:1)'); % use bsxfun(@power,...) for old release
X = cumprod([ones(1,n);X]).*[ones(m,n)-[X;zeros(1,n)]];
% use X as a barycentric of the triangle (0,1,z6) in the complex plane
% so point Z is uniform in this triangle
z6 = exp(2i*pi/6);
Z = [0, 1, z6]*X;
% multiply by random 6th-roots of 1 to map into unit hexagonal
Z = Z .* (z6.^floor(6*rand(1,n)));
% shift and scale
x = centerx+R*real(Z);
y = centery+R*imag(Z);
plot(x,y,'.')
axis equal
6 Kommentare
Omar Allahham
am 18 Mär. 2023
hi bruno
if I want to make the points move randomly and continuously in this hexagonal what should i do?
Siehe auch
Kategorien
Mehr zu Random Number Generation finden Sie in Help Center und File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!

