J = bwselect3(V,c,r,p)
returns the binary volume J containing the objects that overlap
the voxel (r,c,p).
Objects are connected sets of voxels with the value 1.
J = bwselect3(V,c,r,p,n)
also specifies the connectivity, n, used to define
objects.
[J,idx] = bwselect3(___)
returns in idx the linear indices of voxels belonging to the
selected objects.
[x,y,z,J,idx,xi,yi,zi] = bwselect3(___)
also returns the x, y, and
z extents of the binary volume and the
(xi,yi,zi)
coordinates of selected voxels. By default, bwselect3 uses the
intrinsic coordinate system so that x,y,
and z are the volume XData,
YData, and ZData.
[___] = bwselect3(x,y,z,V,xi,yi,zi)
establishes a nondefault world coordinate system for V from the
vectors x, y, and z.
The arguments xi, yi, and
zi specify voxel coordinates in the world coordinate
system.
Row index of voxels in objects of interest, specified as a numeric scalar
or numeric vector. If you specify a vector, then r must
be the same length as c and p. The
output binary volume J contains the sets of objects
overlapping with any of the voxels
(r(k),
c(k),
p(k)), where
k is an index into the vector.
Column index of voxels in objects of interest, specified as a numeric
scalar or numeric vector. If you specify a vector, then
c must be the same length as r
and p. The output binary volume J
contains the sets of objects overlapping with any of the voxels
(r(k),
c(k),
p(k)), where
k is an index into the vector.
Plane index of voxels in objects of interest, specified as a numeric
scalar or numeric vector. If you specify a vector, then
p must be the same length as r
and c. The output binary volume J
contains the sets of objects overlapping with any of the voxels
(r(k),
c(k),
p(k)), where
k is an index into the vector.
World x-axis coordinates, specified as a numeric scalar
or numeric vector of the same length as y and
z. Use x, y,
and z to establish a nondefault spatial coordinate
system. If you do not specify a coordinate system, then by default
bwselect3 uses the intrinsic coordinate system in
which x is [1,
size(J,2)].
World y-axis coordinates, specified as a numeric scalar
or numeric vector of the same length as x and
z. Use x, y,
and z to establish a nondefault spatial coordinate
system. If you do not specify a coordinate system, then by default
bwselect3 uses the intrinsic coordinate system in
which y is [1,
size(J,1)].
World z-axis coordinates, specified as a numeric scalar
or numeric vector of the same length as x and
y. Use x, y,
and z to establish a nondefault spatial coordinate
system. If you do not specify a coordinate system, then by default
bwselect3 uses the intrinsic coordinate system in
which z is [1,
size(J,3)].
Binary volume containing objects that overlap specified voxels, returned
as a 3-D logical array. J contains the set of objects
overlapping with any of the voxels specified by
r,c, and
p, or
xi,yi, and
zi.
Linear indices of the voxels belonging to the selected objects, returned
as a numeric vector.
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