How to get the skeleton via distance transformation algorithm

4 Ansichten (letzte 30 Tage)
zq
zq am 25 Sep. 2013
Bearbeitet: zq am 8 Okt. 2013
Now, i just wanna get the skeleton of a binary image.
At first, i get the skeleton via thinning algorithm,. But it is not an exact skeleton, as shown in the first image. The red lines are paths. The blue lines are branches. The first image:
Then, i try to use distance transform and watershed to get the skeleton.
The second image is the distance transformation result of a binary image. the blue parts stand for the zero parts. The white and gray parts stand for the result of distance transformation. And the third image is the watershed result. But i can only get the paths. All the branches have gone.
The second image:
The third image:
So, my question is how to get all the branches. How to get the skeleton via distance transformation algorithm

Akzeptierte Antwort

Image Analyst
Image Analyst am 25 Sep. 2013
I'm not sure why you say the first image is not the true skeleton. What would your desired skeleton look like? Just the red without the blue??? If so, you can use the 'spur' option of bwmorph().
  1 Kommentar
zq
zq am 25 Sep. 2013
Bearbeitet: zq am 25 Sep. 2013
the skeleton from the bwmorph for spur and skel is not exact. the skeleton from distance transform is the accurate one. and, i wanna get the skeleton with all the branches.

Melden Sie sich an, um zu kommentieren.

Weitere Antworten (0)

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by