Deselect uimenus after click in GUI
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Dear all,
I am facing a GUI issue. In the following example, if you click on a menu and slide to the other one, the second one is triggered. I don't want this behaviour. Could someone guide me toward a solution?
function mwe(varargin)
handles.main = figure;
set(handles.main,'Units','pixels','Position',[300 300 210 50],...
'DockControls','Off','MenuBar','none','Toolbar','none');
handles.menu1 = uimenu('Parent',handles.main,'Label','Menu1');
handles.menu2 = uimenu('Parent',handles.main,'Label','Menu2');
handles.txt = uicontrol(handles.main,'Style','text','Units','pixels',...
'String','','HorizontalAlignment','Center','Position',[5 5 200 40]);
set(handles.menu1,'CallBack',{@fcn_txt,handles});
set(handles.menu2,'CallBack',{@fcn_txt,handles});
end
function fcn_txt(hObject,eventdata,handles)
set(handles.txt,'String',get(hObject,'Label'));
end
I tried different solutions and the only one working at the moment is to put a waitbar. I even tried using the setArmed Java method.
Thank you for your help, Cédric
4 Kommentare
Sean de Wolski
am 28 Feb. 2013
Bearbeitet: Sean de Wolski
am 28 Feb. 2013
So just to be crystal clear you want the focus to be restored to the figure after?
Antworten (2)
Jan
am 28 Feb. 2013
There might be an equivalent effect for UICONTROLs. Here even the focus remains at the UICONTROL, such that e.g. the KeyPress fcuntion of the figure is not triggered anymore. In this case a solution is:
set(ObjectH, 'Enable', 'off');
drawnow;
set(ObjectH, 'Enable', 'on');
This is more compact than letting the java.robot click to an arbitrary position - which is a very bold action I'd avoid under all circumstances.
3 Kommentare
Jan
am 28 Feb. 2013
there could be a GUI with a dangerous button at the location [0,0], e.g. the confirmation dialog of a disk formatting. Or it could be another menu element of the same GUI.
Jeffrey Girard
am 26 Feb. 2015
Bearbeitet: Jeffrey Girard
am 26 Feb. 2015
Unfortunately, Jan's solution didn't work for me either. These aren't ideal solutions, but I have found that this behavior can be avoided by:
- Adding a submenu with even one choice
- Producing some sort of figure or dialog box with the menu callback (a "success" msgbox)
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