Color Histogram weighted by non-isotropic Gaussian Kernel
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I have a patch to extract color histogram, meanwhile I want to incorporate the spatial weights into the color histogram. The spatial weight is decided by a non-isotropic Gaussian kernel, how could I add the weight for corresponding pixels when computing color histogram?
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Image Analyst
am 17 Jun. 2012
How about multiplying something by the weight and adding it to whatever you're going to add it to. That's about all I can say given this vague description of an algorithm and the lack of any code, pseudocode, or equation.
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