Strange resultat using imagesc() on a three-value matrix

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JFLabrie
JFLabrie am 13 Jul. 2017
Beantwortet: JFLabrie am 14 Jul. 2017
I want to have a three-color-only visual on a matrix that contains many values which are one of three values. Here is the simplest way I could repeat the issue:
r=rand(1,2000);
r(r>0.6)=70;r(r<=0.3)=0;r((r>0) & (r<70))=35;
figure;imagesc(r);
Zooming on some part of the image, I see more than three colors: uploaded_files/82867/sh_244.jpg
I would expect the visual to be in accordance with the values in the matrix. I mean, a visual with only 3 colors. Strangely, that does not happen if I replace the value 2000 by 1000 or by 2100. Is it my video card creating this bug? Or something else?
"Ver" returns:
  • MATLAB Version: 8.5.0.197613 (R2015a)
  • Operating System: Microsoft Windows 7 Édition Familiale Premium Version 6.1 (Build 7601: Service Pack 1)
  • Java Version: Java 1.7.0_60-b19 with Oracle Corporation Java HotSpot™ Client VM mixed mode
  1 Kommentar
JFLabrie
JFLabrie am 13 Jul. 2017
An even simpler code that leads to the same issue:
r=round(rand(1,2000));figure;imagesc(r);

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Akzeptierte Antwort

JFLabrie
JFLabrie am 14 Jul. 2017
The following command solved the issue:
set(gcf,'Renderer', 'painters')

Weitere Antworten (2)

Image Analyst
Image Analyst am 13 Jul. 2017
I do not see that. I see only 3 colors in your first example, and two colors in your second example, as expected. My guess is it's your video adapter and how it's trying to zoom in, like by pixel replication (which would not introduce any new colors), or bicubic interpolation (which would introduce more colors).
  1 Kommentar
JFLabrie
JFLabrie am 14 Jul. 2017
Thank, it confirms to me that it is most likely hardware related.

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Walter Roberson
Walter Roberson am 13 Jul. 2017
  1 Kommentar
JFLabrie
JFLabrie am 14 Jul. 2017
I tried the following command without success:
set(gcf,'GraphicsSmoothing','off')
But your suggestion lead me to have a look at the Figure Properties. Then I tried the following command that solved the issue immediately:
set(gcf,'Renderer', 'painters')

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