Simple Matlab Random Number Generation
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I have to get 5 random numbers a1, a2, a3, a4, a5 where each a1, a2, a3, a4, a5 should be between [-0.5, 0.5] and sum i.e. a1 + a2 + a3 + a4 + a5 = 1.
How should I do it?
4 Kommentare
bym
am 27 Feb. 2011
I don't think the problem statement is consistent. There is some probability that you could draw [.5 .5 .5 .5 .5]
Paulo Silva
am 27 Feb. 2011
Hi Sam, why "Simple Matlab Random Number Generation"? it's not that simple.
Sam Da
am 27 Feb. 2011
Paulo Silva
am 28 Feb. 2011
I deleted my answer (the one that was accepted but it wasn't the best one) and voted on Bruno's and Matt's answers.
Please reselect (Sam or someone who can (admins?!)) the best answer, thank you.
Akzeptierte Antwort
Weitere Antworten (2)
Bruno Luong
am 27 Feb. 2011
To generate true uniform distribution, the correct method is not quite straightforward. I strongly recommend Roger Stafford's FEX,
http://www.mathworks.com/matlabcentral/fileexchange/9700-random-vectors-with-fixed-sum
3 Kommentare
Jan
am 27 Feb. 2011
This is defintely the best answer.
the cyclist
am 27 Feb. 2011
Agreed that this is the definitive answer. Specifically for Sam's solution:
X = randfixedsum(5,10000,1,-0.5,0.5);
Matt Tearle
am 27 Feb. 2011
Very nice!
Matt Tearle
am 27 Feb. 2011
How about a brute-force approach?
ntot = 0;
n = 10000;
x = zeros(n,5);
while ntot<n
r = rand(100,4)-0.5;
r5 = 1 - sum(r,2);
idx = (r5>-0.5) & (r5<0.5);
tmp = [r(idx,:),r5(idx)];
nidx = min(size(tmp,1),n-ntot);
x(ntot+1:ntot+nidx,:) = tmp(1:nidx,:);
ntot = ntot + nidx;
end
1 Kommentar
the cyclist
am 28 Feb. 2011
My first reaction to this solution was that, as a rejection method (with a loop, no less!), it would be much slower than Roger's method. The reality is that is does comparably well, speed-wise. I haven't done a full-blown comparison, but I think the reason is two-fold. First, you "semi-vectorized" by pulling chunks of random numbers at a time. Second, and I think more importantly, the accept/reject fraction is pretty good. (It might not be so favorable otherwise, like if the marginals were on [0,1] and still had to sum to 1.)
This solution is highly intuitive, and I believe leads to marginal distributions and correlations between summands that are identical to Roger's solution.
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