Error using patch Value must be of numeric type and greater than 1.
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TheIOzikI
am 20 Jan. 2024
Bearbeitet: Stephen23
am 20 Jan. 2024
Hi, i need to figure some stl files and it's giving me an error
Error using patch
Value must be of numeric type and greater than 1.
Error in rysujPATCH (line 63)
czlon11=patch('Faces',C11.Faces,'Vertices',C11.Vertices,'FaceColor',C11.FaceColor);
matrixes are included
this is the code
%%
% Rysuj czlony
P2=C2.Vertices';
P3=C3.Vertices';
% ustawianie czlonow
P2=F12(0)*[P2; ones(1, size(P2, 2))];
%
C2R=C2;
%
C2R.Vertices=P2(1:3,1:size(P2, 2))';
%
P3=F12(0)*F23(0)*[P3;ones(1,size(P3, 2))];
%
C3R=C3;
C3R.Vertices=P3(1:3,1:size(P3, 2))';
%% rysowanie
figure(1);
axis([-100,400,-100,400,-100,700]);
grid on;
hold on;
%
czlon11=patch('Faces',C11.Faces,'Vertices',C11.Vertices,'FaceColor',C11.FaceColor);
%%
%czlon12=patch(C12);
czlon12=patch('Faces',C12.Faces,'Vertices',C12.Vertices,'FaceColor',C12.FaceColor);
%
%czlon2=patch(C2R);
czlon2=patch('Faces',C2R.Faces,'Vertices',C2R.Vertices,'FaceColor',C2.FaceColor);
%
%czlon3=patch(C3R);
czlon3=patch('Faces',C3R.Faces,'Vertices',C3R.Vertices,'FaceColor',C3.FaceColor);
clear P2 P3 C2R C3R
I've already add +1 to whole faces matrix and still no luck.
Please help
EDIT: I've exported the stl files from SOLIDWORKS 2024
6 Kommentare
Akzeptierte Antwort
Star Strider
am 20 Jan. 2024
Bearbeitet: Star Strider
am 20 Jan. 2024
I was not able to get these to work with patch (I still do not understand what that problem is), however with a minor modification, I was able to get them to work with the trisurf function —
load('matrixes.mat')
whos
% [vl,vu] = bounds(C11.Vertices)
% [r,c] = size(C11.Faces)
% [vl,vu] = bounds(C12.Vertices)
% [r,c] = size(C12.Faces)
% [vl,vu] = bounds(C2.Vertices)
% [r,c] = size(C2.Faces)
% [vl,vu] = bounds(C3.Vertices)
% [r,c] = size(C3.Faces)
figure
trisurf(C11.Vertices-1, C11.Faces(:,1), C11.Faces(:,2), C11.Faces(:,3), 'FaceColor',C11.FaceColor)%, 'EdgeColor',C11.FaceColor)
title('C11')
figure
trisurf(C12.Vertices-1, C12.Faces(:,1), C12.Faces(:,2), C12.Faces(:,3), 'FaceColor',C12.FaceColor)%, 'EdgeColor',C12.FaceColor)
title('C12')
figure
trisurf(C2.Vertices-1, C2.Faces(:,1), C2.Faces(:,2), C2.Faces(:,3), 'FaceColor',C2.FaceColor)%, 'EdgeColor',C2.FaceColor)
title('C2')
figure
trisurf(C3.Vertices-1, C3.Faces(:,1), C3.Faces(:,2), C3.Faces(:,3), 'FaceColor',C3.FaceColor)%, 'EdgeColor',C3.FaceColor)
title('C3')
EDIT — (20 Jan 2024 at 15:16)
Experimenting with the surface lighting —
figure
trisurf(C11.Vertices-1, C11.Faces(:,1), C11.Faces(:,2), C11.Faces(:,3), 'FaceColor',C11.FaceColor, 'EdgeColor','none')
lightangle(-45, 25)
lighting('flat')
title('C11')
figure
trisurf(C12.Vertices-1, C12.Faces(:,1), C12.Faces(:,2), C12.Faces(:,3), 'FaceColor',C12.FaceColor, 'EdgeColor','none')
lightangle(-45, 25)
lighting('flat')
title('C12')
figure
trisurf(C2.Vertices-1, C2.Faces(:,1), C2.Faces(:,2), C2.Faces(:,3), 'FaceColor',C2.FaceColor, 'EdgeColor','none')
lightangle(45, 65)
lighting('flat')
title('C2')
figure
trisurf(C3.Vertices-1, C3.Faces(:,1), C3.Faces(:,2), C3.Faces(:,3), 'FaceColor',C3.FaceColor, 'EdgeColor','none')
lightangle(45, 65)
lighting('flat')
title('C3')
.
4 Kommentare
Star Strider
am 20 Jan. 2024
load('matrixes.mat');
figure
trisurf(C11.Vertices-1, C11.Faces(:,1), C11.Faces(:,2), C11.Faces(:,3), 'FaceColor',C11.FaceColor, 'EdgeColor','none')
hold on
trisurf(C12.Vertices-1, C12.Faces(:,1), C12.Faces(:,2), C12.Faces(:,3), 'FaceColor',C12.FaceColor, 'EdgeColor','none')
trisurf(C2.Vertices-1, C2.Faces(:,1), C2.Faces(:,2), C2.Faces(:,3), 'FaceColor',C2.FaceColor, 'EdgeColor','none')
trisurf(C3.Vertices-1, C3.Faces(:,1), C3.Faces(:,2), C3.Faces(:,3), 'FaceColor',C3.FaceColor, 'EdgeColor','none')
lightangle(45, 65)
lighting('flat')
% material('metal')
hold off
axis('equal')
view(-45, 20)
Ax = gca;
Ax.Visible = 0;
sgtitle('Assembled Segments')
.
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