Forward and Inverse Dynamics Solver in Simscape Multibody
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My forward dynamic simulations in Simscape Multibody conducted using a similar fixed-step solver are much slower than inverse. To explain this mathematically, I need to know what method Simscape Multibody uses to simulate both inverse and forward dynamics. Is it Kane, Newton–Euler, Lagrange, or Feathersone's method?
Thanks in advance!
Serhii
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Steve Miller
am 28 Nov. 2022
Any explanation as to why one simulation runs slower/faster could depend on many additional factors than the algorithm used. If you post the models, we can take a look at them and see if there are additional factors affecting the speed of solution.
Generally speaking, the inverse dynamics problem is less computationally expensive. In forward dynamics, you have more states to calculate (position, velocity, and acceleration). For inverse dynamics fewer calculations are needed to calculate the forces as more of the states have been defined as inputs from the user.
--Steve
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