A fast voxel traversal algorithm for ray tracing

A fast and simple voxel traversal algorithm through a 3D space partition (uniform grid)
3,9K Downloads
Aktualisiert 4. Mär 2010

Lizenz anzeigen

A fast and simple voxel traversal algorithm through a 3D space partition (grid) proposed by J. Amanatides and A. Woo (1987).

Author:
Jesús P. Mena-Chalco.

References:
[1] "A fast voxel traversal algorithm for ray tracing"
J. Amanatides and A. Woo.
Eurographics, 87(3), 1987

[2] Other implementations of this algorithm are available from the Web:
- http://www.ray-tracing.ru/articles182.html
- http://www.clockworkcoders.com/oglsl/rt/gpurt3.htm
- http://www.devmaster.net/articles/raytracing_series/part4.php

Zitieren als

Jesús P. Mena-Chalco (2025). A fast voxel traversal algorithm for ray tracing (https://de.mathworks.com/matlabcentral/fileexchange/26852-a-fast-voxel-traversal-algorithm-for-ray-tracing), MATLAB Central File Exchange. Abgerufen.

Kompatibilität der MATLAB-Version
Erstellt mit R2008a
Kompatibel mit allen Versionen
Plattform-Kompatibilität
Windows macOS Linux
Kategorien
Mehr zu Image Processing Toolbox finden Sie in Help Center und MATLAB Answers

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!
Version Veröffentlicht Versionshinweise
1.0.0.0