Hierarchical Astar Path-Finding

Implementation of the hierarchical astar algorithm A. Botea, M. Muller and J. Schaeffer. Fast and efficient for large/complex maps and mazes
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Aktualisiert 4. Okt 2022

Lizenz anzeigen

% - This is an implementation of the following hierarchical astar algorithm:
% A. Botea, M. Muller and J. Schaeffer - Near Optimal Hierarchical Path-Finding
% https://webdocs.cs.ualberta.ca/~mmueller/ps/hpastar.pdf
%
% - This algorithm is efficient and fast for complex and large
% maps/mazes
%
% - Variables:
% I - binary image with white regions (ones) representing
% impassable objects and black regions (zeros) representing free
% space
% Srow - Starting row in image
% Scol - Starting column in image
% Erow - Ending row in image
% Ecol - Ending column in image
% subdims - dimensions [rows,cols] of pre-processing grid (see
% paper referenced above). 2 < subdims <= size(I)

Zitieren als

Robin Hartley (2026). Hierarchical Astar Path-Finding (https://de.mathworks.com/matlabcentral/fileexchange/115180-hierarchical-astar-path-finding), MATLAB Central File Exchange. Abgerufen.

Kompatibilität der MATLAB-Version
Erstellt mit R2022a
Kompatibel mit allen Versionen
Plattform-Kompatibilität
Windows macOS Linux
Quellenangaben

Inspiriert von: Astar-Algorithm

Version Veröffentlicht Versionshinweise
1.0.1

Fixed bug where either fully white grid regions would cause crash

1.0.0