I wish to make a Interactive tic tac toe game for a project.
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I wish to make it so that player 2 can be a direct input from a person rather than a random row and column how do I do this?
% first draft of the tictactoe player for BME60B 2021 summer
% Initial template is taken from : https://www.mathworks.com/matlabcentral/answers/313999-help-with-tictactoe-code
%
wincounter = [0,0,0];
historyofgamestates = {};
for game = 1:10 % you can change how many games you play on this line
gamestate= initializegamestate();
historyofgamestate = gamestate;
loopcounter = 2;
while gamestate.finish == false
if gamestate.turn ==1
move = player1(gamestate);
elseif gamestate.turn == -1
move = player2(gamestate);
else
print('error')
end
gamestate = makeamove(gamestate,move);
drawmove(gamestate,move) % if you don't want to see every move being played, then comment out this line
historyofgamestate(loopcounter) = gamestate;
loopcounter = loopcounter +1; %increment counter
drawnow
pause(1) % comment out this line if you don't want the script to pause after every move %wait 1 second before going
if loopcounter == 11
break
end
end
if gamestate.finish == false
title('Game is a tie')
wincounter= wincounter+[0,1,0];
elseif gamestate.turn ==1
title('Winner is player 2')
wincounter= wincounter+[0,0,1];
elseif gamestate.turn ==-1
title('Winner is player 1')
wincounter= wincounter+[1,0,0];
else
print('error')
end
historyofgamestates{game} = historyofgamestate;
pause(1) % you can comment out this line if you don't want the script to pause after every game
end
save('game1.mat','historyofgamestate') %saves the game so we can look at it later
%% subfunctions
% I decided to include everything in one file for easier download/sharing
% but sacrificing modularity and readability.
function drawmove(gamestate,move)
% check that there is only 1 move
[row,col] = find(move);
if length(row) ~= 1 && length(col) ~= 1
print('move error')
end
figure(1)
hold on
if gamestate.turn == 1
rectangle('Position',[row-0.8,-(col-0.2),0.6,0.6],'Curvature',[1 1])
elseif gamestate.turn == -1
plot([row-0.8 row-0.2],[-(col-0.2) -(col-0.8)],'k')
plot([row-0.8 row-0.2],[-(col-0.8) -(col-0.2)],'k')
end
hold off
end
function gamestate = initializegamestate
gamestate.board = zeros(3);
gamestate.turn = 1;
gamestate.finish = false;
figure(1)
plot([0 3],-[1 1], 'k','linewidth',2);
hold on
plot([0 3],-[2 2], 'k','linewidth',2)
plot([1 1],-[0 3], 'k','linewidth',2)
plot([2 2],-[0 3], 'k','linewidth',2)
hold off
axis off
end
function gamestate = makeamove(gamestate,move)
% check that there is only 1 move
[row,col] = find(move);
if length(row) ~= 1 && length(col) ~= 1
print('move error')
end
%check if the move is legal
if gamestate.board(row,col) ~=0
print('move error 2')
end
gamestate.board = gamestate.board + move*gamestate.turn;
gamestate.turn = gamestate.turn*-1;
%check for winner
checkfor = [sum(gamestate.board,1), sum(gamestate.board,2)',gamestate.board(1,1)+gamestate.board(2,2)+gamestate.board(3,3),gamestate.board(1,3)+gamestate.board(2,2)+gamestate.board(3,1)] ;
if any( abs(checkfor) == 3)
gamestate.finish = true;
end
end
function move = player1(gamestate)
legal = false;
while legal == false
row= randi([1,3]);
col= randi([1,3]);
if gamestate.board(row,col) == 0
legal = true;
end
end
move = zeros(3);
move(row,col) = 1;
end
function move = player2(gamestate)
legal = false;
while legal == false
position = ginput
if gamestate.board(row,col) == 0
legal = true;
end
end
move = zeros(3);
move(row,col) = 1;
end
1 Kommentar
Rik
am 7 Jul. 2021
You forgot to format your code as code. You also didn't ask a specific question. What exactly is your issue? Player 1 has some random calls, player 2 doesn't. How did you try to adapt the code?
Antworten (1)
Pranesh
am 6 Jul. 2022
To my understanding you need an input from the user for the row and col variables for player2 instead of using randi function to generate random number between 1 and 3.
A possible work around could be using input() function similar to what is given below
function move = player2(gamestate)
legal = false;
while legal == false
Col=input ("enter col between 1 and 3");
Row=input ("enter row between 1 and 3");
if gamestate.board(row,col) == 0
legal = true;
end
end
move = zeros(3);
move(row,col) = 1;
End
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