"Fill" Binary Image
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Is there a way to "fill" a binary image such that textured regions become black? As an example, I would like to make this first image:
Look like this second image:
Note how the wall towards the left of the image appears mainly white in the first image. Is there a way to darken it so that it becomes more like that shown in the second image?
I have tried using morphological operators such as:
filled = bwmorph(img, 'fill', 100);
But this doesn't seem to have any affect. I am desperate to hear your thoughts.
Thanks for your help!
Walter Roberson on 2 Jun 2011
I believe you would want to either erode the white or dilate the black, (possibly followed by the reverse operation), so as to remove small features.
Or alternately, you could bwlabel() and regionprops() and remove the regions of sufficiently small area. That might not get all of the texture lines though.
More Answers (2)
Image Analyst on 3 Jun 2011
You can try imopen if you want to maintain the size - this does an erosion (local min) followed by a dilation (local max). To enlarge the black area, just use imerode. To get rid of small things, use bwareaopen, which does labeling and regionprops internally like Walter said. But your images were not created by any morphological operation of the first one to produce the second one. I'm virtually certain that they were produced by thresholding with different threshold values, because there's no other way to produce the texture in the sky region of the second image - it simply isn't in the first image and there's no way to get that out of a uniform white area. I'd bet my next paycheck on it.