How to implement YOLO in unreal scene(customized USCityBlock) in Simulink?
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I create a customized scene in unreal engine by adding some cars in the USCityBlock scene, and I want to achieve a car detection by using YOLO detector with the camera mounted on a fixedwing UAV.

This is part of my model.
In the "object detect" function I tried to use the 'vehicleDetectorYOLOv2'

But when I run my model, it doesn't show the bounding box when there is a car. And the speed of running become really slow.
Here is the scene:

What should I do?
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