Push Button on a GUI problems

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Patrick
Patrick am 23 Apr. 2011
I am making a GUI with 3 push buttons. Everything works fine, push buttons included. But after I press the push buttons a total of 8 times (it does not matter in which order I press them), they stop working. Can someone help me? I would really appreciate it.
Thanks
  4 Kommentare
Oleg Komarov
Oleg Komarov am 24 Apr. 2011
Your code is incomplete and it way too long.
Matt Fig
Matt Fig am 24 Apr. 2011
750 lines as pasted. I would like to help, but that is just way too much to wade through. I suggest you narrow it down as much as you can, then re-post...

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Antworten (2)

Walter Roberson
Walter Roberson am 23 Apr. 2011
3 buttons, 2^3 possible states, code fails after pressing 2^3 times...

Patrick
Patrick am 23 Apr. 2011
Wow, that came out bad, but I'll just repost the part of the code with the push buttons and the functions that they call.
Push Button 1:
function startButton_Callback(hObject, eventdata, handles) % hObject handle to startButton (see GCBO) % eventdata reserved - to be defined in a future version of MATLAB % handles structure with handles and user data (see GUIDATA) start=get(handles.playerMenu,'Value'); %Gets player information venue=get(handles.venueMenu,'Value'); %Gets venue information
if start==1 && venue==1
msgbox('Please select a player and venue!')
elseif start==1
msgbox('Please select a player!')
elseif venue==1
msgbox('Please select a venue!')
else
iVenue=get(handles.venueMenu,'Value');
switch iVenue
case 2
axes(handles.gamesAxes);
img=imread('joycebckgrnd.jpeg');
imagesc([0 27], [-2 17],img);
set(gca,'YDir','normal')
set(handles.gamesAxes,'XTick',[])
set(handles.gamesAxes,'YTick',[])
case 3
axes(handles.gamesAxes);
img=imread('ruckerbckgrnd.jpeg');
imagesc([0 27], [-2 17],img);
set(gca,'YDir','normal')
set(handles.gamesAxes,'XTick',[])
set(handles.gamesAxes,'YTick',[])
end
hold on
x=randi(21); %Generates random location for ball
a=get(handles.feetText,'String');
anum=str2double(a);
b=get(handles.inchesText,'String');
bn=str2double(b);
bnum=bn/12;
y=anum+bnum; %Sets ball at height of player
hold on
%ball_diameter = 1.4;
%ball=imread('ball.jpg');
%imagesc([x x+ball_diameter], [y y+ball_diameter],ball);
%set(gca,'YDir','normal'); %Sets image of ball at location
%%Plot and mask ball
ballimage=imread('ball.jpg');
ballmask = ballimage(:,:,3) > 150;
img=image('CData',ballimage);
ball_diameter = 1.4;
set(img,'XData',[x x+ball_diameter]);
set(img,'YData',[y y+ball_diameter]);
set(img,'AlphaData',~ballmask);
%%Draw Basket
% Draw net;
netx=[22.25 23.15 23.65 24.15 25 24.6 24.25 23.65 23 22.65 22.25];
nety=[12 9.75 12 9.75 12 9.75 12 9.75 12 9.75 12];
line(netx,nety, 'Color','w')
% Draw rim
rimx=[22.25 25.5];
rimy=[12 12];
line(rimx, rimy, 'Color', 'r', 'LineWidth', 4)
% Draw board
boardx=[25.5 25.5];
boardy= [11 16.75];
line(boardx,boardy, 'Color', 'w', 'LineWidth', 8)
% Draw support
supportx=[25.75 27];
supporty=[15 17];
line(supportx, supporty, 'Color', 'w', 'LineWidth', 6)
%%Initial Distance/Score
set(handles.distanceValue,'String', num2str(21-(x))); %Displays distance
set(handles.scoreValue,'String', num2str(0)); %Sets score to zero
set(handles.timeText,'String',100);
%t=str2double(get(handles.timeText,'String'));
%c=timer;
%set(c, 'executionMode', 'FixedRate')
%set(c, 'TimerFcn','t=t-1')
%start(c)
%set(handles.timeText, 'String', num2str(t))
%t=linspace(1,100);
%for it=1:101 %Starts timer
% set(handles.timeText,'String', num2str(101-t(it)));
% c=get(handles.timeText,'String');
% cnum=str2double(c);
%if cnum <=15
% set(handles.timeText,'ForegroundColor',[1 0 0]);
%end
%pause(1)
%end
powerBar(handles);
hold off
end
Push Button 2:
function shootButton_Callback(hObject, eventdata, handles) % hObject handle to shootButton (see GCBO) % eventdata reserved - to be defined in a future version of MATLAB % handles structure with handles and user data (see GUIDATA)
x = get(handles.angleValue, 'String');
if x=='--'
msgbox('Please press start before you shoot!')
else
ball(handles);
end
Push Button 3:
x=get(handles.powerValue,'String');
venue=get(handles.venueMenu,'Value');
if x=='--'
msgbox('Please press start before you shoot!')
else
angleBar(handles);
end
ball.m
function ball(handles)
%% Create background
iVenue=get(handles.venueMenu,'Value');
switch iVenue
case 2
axes(handles.gamesAxes);
img=imread('joycebckgrnd.jpeg');
imagesc([0 27], [-2 17],img);
set(gca,'YDir','normal');
axis equal
case 3
axes(handles.gamesAxes);
img=imread('ruckerbckgrnd.jpeg');
imagesc([0 27], [-2 17],img);
set(gca,'YDir','normal');
axis equal
end
hold on
%% Plot ball
%% set parameters
g=32.174; % ft/s^2 acceleration due to gravity
theta = str2double(get(handles.angleValue,'String'));
ax=0;
ay=-g ;
x=str2double(get(handles.distanceValue,'String'));
x0=21-x; %m
a=get(handles.feetText,'String');
anum=str2double(a);
b=get(handles.inchesText,'String');
bn=str2double(b);
bnum=bn/12;
y0=anum+bnum;
power=str2double(get(handles.powerValue,'String'));
velo = 40*(power/100);
vx0 =velo*cosd(theta); %ft/ s
vy0=velo*sind(theta);
Tf =45; %s
Nt=800;
ballimage = imread('ball.jpg');
ballmask = ballimage(:,:,3) > 150;
img=image('CData',ballimage);
ball_diameter = 1.4; % feet
%% initialize
t =linspace(0 , Tf, Nt) ;
x=zeros(1 , Nt);
y=zeros(1 , Nt);
vx=zeros(1 , Nt);
vy=zeros(1 , Nt);
deltat = t(2)-t(1);
x(1)= x0 ;
y(1)= y0;
vx(1)=vx0;
vy(1)=vy0;
for it = 1: Nt-1
vx(it+1)=vx(it)+ax*deltat;
vy(it+1)=vy(it)+ay*deltat;
x(it+1)=x(it)+ 0.5*(vx(it+1)+vx(it))*deltat;
y(it+1)=y(it)+ 0.5*(vy(it+1)+vy(it))*deltat;
%%Ground bounce condition
if (y(it+1)<0)
vy(it+1) = (abs((sin(pi/4))*vy(it+1)));
if abs(vy(it+1)) < 0.5
vy(it+1) = 0;
y(it+1) = 0;
end
%%Rolling condition
if vy(it+1) == 0;
if vx(it+1) < 0
ax = 0.1*g;
if abs(vx(it+1))<0.2
vx(it+1) = 0;
end
elseif vx(it+1) > 0
ax = -0.1*g;
if abs(vx(it+1))<0.2
vx(it+1) = 0;
end
end
end
end
%%Rim bouncing conditions
if (x(it+1)>=20.85) && (x(it+1)<=22.25) && (y(it+1)>=10.6) &&
(y(it+1)<=12)
if vy(it+1) >= 0
vy(it+1) = -(abs((sin(pi/4))*vy(it+1)));
y(it+1) = 10.59;
if x(it+1)<21.55
vx(it+1) = -abs((sin(pi/4))*vx(it+1));
elseif x(it+1)>=21.55
vx(it+1) = abs((sin(pi/4))*vx(it+1));
end
elseif vy(it+1) <= 0
vy(it+1) = (abs((sin(pi/4))*vy(it+1)));
y(it+1) = 12.001;
if x(it+1)<21.55
vx(it+1) = -abs((sin(pi/4))*vx(it+1));
elseif x(it+1)>=21.55
vx(it+1) = abs((sin(pi/4))*vx(it+1));
end
end
end
%%Back Rim
if (x(it+1)>=23.9) && (x(it+1)<=24.4) && (y(it+1)>=10.6) &&
(y(it+1)<=12)
if vy(it+1) >= 0
vy(it+1) = -(abs((sin(pi/4))*vy(it+1)));
y(it+1) = 10.59;
if x(it+1)<24.15
vx(it+1) = -abs((sin(pi/4))*vx(it+1));
elseif x(it+1)>=24.15
vx(it+1) = abs((sin(pi/4))*vx(it+1));
end
elseif vy(it+1) <= 0
vy(it+1) = (abs((sin(pi/4))*vy(it+1)));
y(it+1) = 12.001;
if x(it+1)<24.15
vx(it+1) = -abs((sin(pi/4))*vx(it+1));
elseif x(it+1)>=24.15
vx(it+1) = abs((sin(pi/4))*vx(it+1));
end
end
end
%%Backboard Bouncing Conditions
if (x(it+1)<25.8) && (x(it+1)>24.4) && (y(it+1)>=9.6) &&
(y(it+1)<=15)
if vx(it+1)>=0
vx(it+1) = -abs((sin(pi/4))*vx(it+1));
x(it+1) = 24.125;
elseif vx(it+1)<=0
vx(it+1) = abs((sin(pi/4))*vx(it+1));
x(it+1) = 25.5;
end
end
%%Scoring Conditions
if (x(it+1)>22.25) && (x(it+1)<23.9) && (y(it+1)>=10.6) &&
(y(it+1)<=11.6) && vy(it+1)<0
y(it+1) = 10.6;
end
%%Wall bouncing conditions
if (x(it+1)>25.6)
vx(it+1) = -abs((sin(pi/4))*vx(it+1));
elseif (x(it+1)<0)
vx(it+1) = abs((sin(pi/4))*vx(it+1));
end
end
%% plot results animating motion
xmax=27;
xmin=0;
ymax=17;
ymin=-2;
% for it =1:5:Nt
%plot(x(it) , y(it), 'ro');
%axis ([ xmin xmax ymin ymax ] ) ;
%xlabel('x(m)');
%ylabel('y(m)');
%drawnow
%end
%set(ball_image, 'Parent', hgtransform);
%% Draw net
netx=[22.25 23.15 23.65 24.15 25 24.6 24.25 23.65 23 22.65 22.25];
nety=[12 9.75 12 9.75 12 9.75 12 9.75 12 9.75 12];
line(netx,nety, 'Color', 'w')
%% Draw rim
rimx=[22.25 25.8];
rimy=[12 12];
line(rimx, rimy, 'Color', 'r', 'LineWidth', 4)
%% Draw board
boardx=[25.8 25.8];
boardy= [11 16.75];
line(boardx,boardy, 'Color', 'w', 'LineWidth', 8)
%% Draw support
supportx=[25.75 27];
supporty=[15 17];
line(supportx, supporty, 'Color', 'w', 'LineWidth', 6)
for it = 1:125;
%%Scoring Conditions
if (x(it+1)>22.25) && (x(it+1)<23.9) && (y(it+1)>=10.6) &&
(y(it+1)<=11.6) && vy(it+1)<0
score=str2double(get(handles.scoreValue,'String'));
distance=str2double(get(handles.distanceValue,'String'));
if distance<20
set(handles.scoreValue,'String',num2str(score+2));
elseif distance >=20
set(handles.scoreValue,'String',num2str(score+3));
end
end
%%Plot of the ball (spin doesn't work yet)
%angle_spin = 30;
%ball_spin = imrotate(ball_image, angle_spin);
%rot_angle = -(it/Nt)*pi;
%rball = makehgtform('zrotate', rot_angle);
set(img,'XData',[x(it) x(it)+ball_diameter]);
set(img,'YData',[y(it) y(it)+ball_diameter]);
set(img,'AlphaData',~ballmask);
axis([xmin xmax ymin ymax]);
drawnow
end
%% spawn position of new ball
axes(handles.gamesAxes)
pos_x=randi(21);
a=get(handles.feetText,'String');
anum=str2double(a);
b=get(handles.inchesText,'String');
bn=str2double(b);
bnum=bn/12;
pos_y=anum+bnum;
set(handles.distanceValue,'String', num2str(21-(pos_x)));
%% Plot and mask ball
ball_diameter = 1.4;
ballimage=imread('ball.jpg');
ballmask = ballimage(:,:,3) > 150;
img=image('CData',ballimage);
ball_diameter = 1.4;
set(img,'XData',[pos_x pos_x+ball_diameter]);
set(img,'YData',[pos_y pos_y+ball_diameter]);
set(img,'AlphaData',~ballmask);
%ball=imread('ball.jpg');
%imagesc([pos_x pos_x+ball_diameter], [pos_y pos_y+ball_diameter],ball);
powerBar(handles)
---------------
angleBar.m
function angleBar(handles)
x=1;
a=linspace(1,90,90);
Nt=length(a);
ix=100;
while ix>0
for it=1:Nt
bar(handles.angleAxes,1,a(it));
axis(handles.angleAxes,[0 2 0 90])
set(handles.angleAxes,'XColor',[0.749 0.749 0])
set(handles.angleAxes,'YColor',[0.749 0.749 0])
set(handles.angleAxes,'XTick',[])
set(handles.gamesAxes,'XTick',[])
set(handles.gamesAxes,'YTick',[])
drawnow
handles.angle=a(it);
u=num2str(handles.angle);
set(handles.angleValue,'String',u)
end
for it=1:Nt
ia=90-a(it);
bar(handles.angleAxes,1,ia);
axis(handles.angleAxes,[0 2 0 90])
set(handles.angleAxes,'XColor',[0.749 0.749 0])
set(handles.angleAxes,'YColor',[0.749 0.749 0])
set(handles.angleAxes,'XTick',[])
set(handles.gamesAxes,'XTick',[])
set(handles.gamesAxes,'YTick',[])
drawnow
handles.angle=ia;
u=num2str(handles.angle);
set(handles.angleValue,'String',u)
end
ix=ix-1;
end
----------------------- powerBar.m
function powerBar(handles)
x=1;
y=linspace(1,100);
Nt=length(y);
ix=100;
while ix>0
for it=1:Nt
bar(handles.powerAxes,1,y(it));
axis(handles.powerAxes,[0 2 0 100])
set(handles.powerAxes,'XColor',[0.749 0.749 0])
set(handles.powerAxes,'YColor',[0.749 0.749 0])
set(handles.powerAxes,'XTick',[])
set(handles.gamesAxes,'XTick',[])
set(handles.gamesAxes,'YTick',[])
drawnow
handles.power=y(it);
v=num2str(handles.power);
set(handles.powerValue,'String',v)
end
for it=1:Nt
iy=100-y(it);
bar(handles.powerAxes,1,iy);
axis(handles.powerAxes,[0 2 0 100])
set(handles.powerAxes,'XColor',[0.749 0.749 0])
set(handles.powerAxes,'YColor',[0.749 0.749 0])
set(handles.powerAxes,'XTick',[])
set(handles.gamesAxes,'XTick',[])
set(handles.gamesAxes,'YTick',[])
drawnow
handles.power=iy;
v=num2str(handles.power);
set(handles.powerValue,'String',v)
end
ix=ix-1;
end
----------------- venue.m
function venue(handles)
iVenue=get(handles.venueMenu,'Value');
switch iVenue
case 2
axes(handles.gamesAxes);
img=imread('joycebckgrnd.jpeg');
imagesc([0 27], [-2 17],img);
set(gca,'YDir','normal')
set(handles.gamesAxes,'XTick',[])
set(handles.gamesAxes,'YTick',[])
axis equal
hold on
case 3
axes(handles.gamesAxes);
img=imread('ruckerbckgrnd.jpeg');
imagesc([0 27], [-2 17],img);
set(gca,'YDir','normal')
set(handles.gamesAxes,'XTick',[])
set(handles.gamesAxes,'YTick',[])
axis equal
hold on
end
axes(handles.gamesAxes);
%% Draw net
netx=[22.25 23.15 23.65 24.15 25 24.6 24.25 23.65 23 22.65 22.25];
nety=[12 9.75 12 9.75 12 9.75 12 9.75 12 9.75 12];
line(netx,nety, 'Color', 'w')
%% Draw rim
rimx=[22.25 25.5];
rimy=[12 12];
line(rimx, rimy, 'Color', 'r', 'LineWidth', 4)
boardx=[25.5 25.5];
boardy= [11 16.75];
line(boardx,boardy, 'Color', 'w', 'LineWidth', 8)
%% Draw support
supportx=[25.75 27];
supporty=[15 17];
line(supportx, supporty, 'Color', 'w', 'LineWidth', 6)
axis([0 27 -2 17])

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