I want to make a graph when the ball drop from the height(20m). I insert what I wanted! I want to know what I do wrong.
clear all
h0 = 20;
v = 0;
g = 10;
t=0;
dt = 0.01;
rho = 0.75;
tau = 0.10 ;
hmax = h0 ;
h = h0;
hstop = 0.01;
freefall = 1;
t_last = -sqrt(2*h0/g);
vmax = sqrt(2 * hmax * g);
H = [];
T = [];
while(hmax > hstop)
if(freefall==1)
hnew = h + v*dt - 0.5*g*dt*dt;
if(hnew<0)
t = t_last + 2*vmax;
freefall = 0;
t_last = t + tau;
h = 0;
else
t = t + dt;
v = v - g*dt;
h = hnew;
end
else
t = t + tau;
vmax = vmax * rho;
v = vmax;
freefall = 1;
h = 0;
end
hmax = 0.5*vmax*vmax/g;
H.append(h);
T.append(t);
end
%% Simulation
plot(time, height, 'r.', 'MarkerSize', 50);
axis([-2, 20, 0 25]); grid;
xlabel('ball position X [m]')
ylabel('ball position Y [m]')
title('TaengTaeng Ball')
drawnow

 Akzeptierte Antwort

Image Analyst
Image Analyst am 27 Jun. 2020

0 Stimmen

Well there was a lot that was wrong with that code. Here is the fix:
% Demo to simulate a bouncing ball.
clc; % Clear the command window.
fprintf('Beginning to run %s.m.\n', mfilename);
close all; % Close all figures (except those of imtool.)
clear; % Erase all existing variables. Or clearvars if you want.
workspace; % Make sure the workspace panel is showing.
format long g;
format compact;
fontSize = 20;
h0 = 20; % Initial drop height in meters.
v = 0; % Initial y velocity in m/sec.
g = 9.8; % Gravitational acceleration in m/s^2;
t = 0; % Initial time when dropped
dt = 0.01; % Delta time in seconds.
rho = 0.75; % Velocity reduction factor. Velocity reduces this much after a bounce.
peakHeight = h0; % Initial drop height in meters.
h = h0; % Instantaneous height.
hstop = 0.01; % Height at which if the peak height after a bounce is less than this, stop the simulation.
% Preallocate arrays for time and height. Make them plenty large - we will crop to the final size later.
T = 0 : dt : 1000;
H = zeros(1, length(T));
% Setup a failsafe. Don't do more than this number of iterations or else we might have an infinite loop. This will prevent that.
maxIterations = 100000;
loopCounter = 1;
while (peakHeight > hstop) && (loopCounter < maxIterations)
% Compute new height.
hNew = h + v * dt - 0.5 * g * dt ^ 2;
% fprintf('After iteration %d, time %f, hmax = %f.\n', loopCounter, T(loopCounter), hNew);
if(hNew<0)
% Ball hit the ground.
% Find index of last time h was 0
lastBounceIndex = find(H(1 : loopCounter-1) == 0, 1, 'last');
if isempty(lastBounceIndex)
% If it hasn't bounced yet, start looking from the beginning.
lastBounceIndex = 1;
end
% Compute the greatest height since the last bounce, or the initial release.
[peakHeight, index] = max(H(lastBounceIndex : end)); % Record height
% Find time when it was at that height.
tMax = T(index + lastBounceIndex - 1);
plot(tMax, peakHeight, 'b+', 'MarkerSize', 18, 'LineWidth', 2);
hold on;
fprintf('After iteration %d, time %f, hmax = %f.\n', loopCounter, tMax, peakHeight);
% Reflect it up. For example, if at this time,
% the ball was going to be at -4 (with no ground in the way)
% Now, after bouncing, it would be at +4 above the ground.
h = 0; %abs(hNew);
v = -v * rho;
else
% Ball is falling or rising.
v = v - g*dt;
h = hNew;
end
H(loopCounter) = h;
loopCounter = loopCounter + 1;
end
% Crop times.
T = T(1 : loopCounter - 1);
H = H(1 : loopCounter - 1);
% Plot the trajectory.
plot(T, H, 'r.', 'MarkerSize', 5);
grid on;
xlabel('Time [seconds]', 'FontSize', fontSize)
ylabel('Ball Position Y [m]', 'FontSize', fontSize)
title('Bouncing Ball', 'FontSize', fontSize)
% Maximize window
g = gcf;
g.WindowState = 'maximized';
fprintf('Done running %s.m.\n', mfilename);

9 Kommentare

희현 김
희현 김 am 28 Jun. 2020
Can you change time-axis to Ball Position X when Ball has a 0.5m/s velocity??
Sure. Did you try it? It's a really easy change to make:
% Demo to simulate a bouncing ball.
clc; % Clear the command window.
fprintf('Beginning to run %s.m.\n', mfilename);
close all; % Close all figures (except those of imtool.)
clear; % Erase all existing variables. Or clearvars if you want.
workspace; % Make sure the workspace panel is showing.
format long g;
format compact;
fontSize = 20;
h0 = 20; % Initial drop height in meters.
vy = 0; % Initial y velocity in m/sec.
vx = 0.5; % Initial x velocity in m/sec.
g = 9.8; % Gravitational acceleration in m/s^2;
t = 0; % Initial time when dropped
dt = 0.01; % Delta time in seconds.
rho = 0.75; % Velocity reduction factor. Velocity reduces this much after a bounce.
peakHeight = h0; % Initial drop height in meters.
h = h0; % Instantaneous height.
hstop = 0.01; % Height at which if the peak height after a bounce is less than this, stop the simulation.
% Preallocate arrays for time and height. Make them plenty large - we will crop to the final size later.
T = 0 : dt : 1000;
H = zeros(1, length(T));
x = vx * T;
% Setup a failsafe. Don't do more than this number of iterations or else we might have an infinite loop. This will prevent that.
maxIterations = 100000;
loopCounter = 1;
while (peakHeight > hstop) && (loopCounter < maxIterations)
% Compute new height.
hNew = h + vy * dt - 0.5 * g * dt ^ 2;
% fprintf('After iteration %d, time %f, hmax = %f.\n', loopCounter, T(loopCounter), hNew);
if(hNew<0)
% Ball hit the ground.
% Find index of last time h was 0
lastBounceIndex = find(H(1 : loopCounter-1) == 0, 1, 'last');
if isempty(lastBounceIndex)
% If it hasn't bounced yet, start looking from the beginning.
lastBounceIndex = 1;
end
% Compute the greatest height since the last bounce, or the initial release.
[peakHeight, index] = max(H(lastBounceIndex : end)); % Record height
% Find time when it was at that height.
tMax = T(index + lastBounceIndex - 1);
xMax = x(index + lastBounceIndex - 1);
plot(xMax, peakHeight, 'b+', 'MarkerSize', 18, 'LineWidth', 2);
hold on;
fprintf('After iteration %d, time %f, hmax = %f, xMax = %f.\n', loopCounter, tMax, peakHeight, xMax);
% Reflect it up. For example, if at this time,
% the ball was going to be at -4 (with no ground in the way)
% Now, after bouncing, it would be at +4 above the ground.
h = 0; %abs(hNew);
vy = -vy * rho;
else
% Ball is falling or rising.
vy = vy - g*dt;
h = hNew;
end
H(loopCounter) = h;
loopCounter = loopCounter + 1;
end
% Crop times.
T = T(1 : loopCounter - 1);
x = vx * T;
H = H(1 : loopCounter - 1);
% Plot the trajectory.
plot(x, H, 'r.', 'MarkerSize', 5);
grid on;
xlabel('X [meters]', 'FontSize', fontSize)
ylabel('Ball Position Y [m]', 'FontSize', fontSize)
title('Bouncing Ball', 'FontSize', fontSize)
% Maximize window
g = gcf;
g.WindowState = 'maximized';
fprintf('Done running %s.m.\n', mfilename);
희현 김
희현 김 am 28 Jun. 2020
Your answer is so helpful!!!! I can do what I want. Thanks!!!
dan p
dan p am 6 Okt. 2021
Is it possible to rewrite the code for "for loop" istead of "while"?
Image Analyst
Image Analyst am 6 Okt. 2021
@dan p, of course you can convert the while loop into a for loop. You can either iterate a fixed number of bounces, or have it be like a million bounces and just break whenever you want, like when the height is less than some small value. I'm sure you can do it if you just try.
clc; % Clear the command window.
close all; % Close all figures (except those of imtool.)
clear; % Erase all existing variables. Or clearvars if you want.
h0 = 1; % Initial drop height in meters.
v = 0; % Initial y velocity in m/sec.
g = 9.8; % Gravitational acceleration in m/s^2;
t = 0; % Initial time when dropped
dt = 0.01; % Delta time in seconds.
rho = 0.8; % Velocity reduction factor. Velocity reduces this much after a bounce.
peakHeight = h0; % Initial drop height in meters.
h = h0; % Instantaneous height.
hstop = 0.03; % Height at which if the peak height after a bounce is less than this, stop the simulation.
ntimes = 10000
ntimes = 10000
% Preallocate arrays for time and height. Make them plenty large - we will crop to the final size later.
T = 0 : dt : 1000;
H = zeros(1, length(T));
% loopCounter
i = 1;
for (i = 1:ntimes)
% Compute new height.
hNew = h + v * dt - 0.5 * g * dt ^ 2;
if(hNew<0)
% Ball hit the ground.
% Find index of last time h was 0
lastBounceIndex = find(H(1 : i-1) == 0, 1, 'last');
if isempty(lastBounceIndex)
% If it hasn't bounced yet, start looking from the beginning.
lastBounceIndex = 1;
end
h = 0;
v = -v * rho;
else
% Ball is falling or rising.
v = v - g*dt;
h = hNew;
end
H(i) = h;
i = i + 1;
end
% Crop times.
T = T(1 : i - 1);
H = H(1 : i - 1);
% Plot the trajectory.
plot(T, H);
axis([0, 3, 0 1]);
grid on;
xlabel('Time [seconds]')
ylabel('Ball Position [m]')
title('Bouncing Ball')
My code is for 1m but it worked with "for loop" big thanks :)))
@dan p, at the bottom of the for loop, if you wanted to stop when h < hstop, you'd put
if c <= hstop
break;
end
It won't get to a million iterations then.
dan p
dan p am 7 Okt. 2021
Bearbeitet: dan p am 7 Okt. 2021
@Image Analyst Maybe stupid question, but what is c?
@dan p, sorry, it should have been the current height, h
if h <= hstop
break;
end
By the way it's not recommended to use i as a variable since it's also used as the imaginary constant sqrt(-1).

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Image Analyst
Image Analyst am 27 Jun. 2020

0 Stimmen

You never defined the "time" vector. Also, you can't do this:
H.append(h);
T.append(t);
since H and T are null and don't have an append method.
Also there is a glaring lack of comments.
Did you try to translate this from another language, or did you write this from scratch in MATLAB?

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