Simscape Multibody animation in real-time
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For our project we are building a race simulator where the kinematics are determined using gamedata.
But first we want to use the gamedata as input to a 3D animation of the race simulator using Simscape Multibody. However, when we are using normal mode there is quite a significant delay between the inputs and the response of the animation in Mechanics Explorer.
My question is: how can I improve my Simscape Multibody animation model to respond faster to inputs (realtime animation)?
Antworten (1)
JVH93
am 13 Jan. 2021
0 Stimmen
Hi, I solved it changing the solver to ODE113 

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