Motion input generation for Joints in Simscape Multibody

I have sequence of discrete 'theta' values in a matrix in MATLAB. How to use that as motion input for Revolute joint in Simscape multibody?

Antworten (1)

Michael McGeehan
Michael McGeehan am 2 Okt. 2019

0 Stimmen

You can specify the motion of the joint: expand the Actuation, set Torque to Automically Computed and Motion to Provided by Input. You can use a "from workspace" block and simulink-PS converter to drive the joint. Set the "from workspace" block to the MATLAB variable containing your joint angle(s).

Kategorien

Mehr zu Simscape Multibody finden Sie in Hilfe-Center und File Exchange

Produkte

Version

R2019a

Gefragt:

am 30 Sep. 2019

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by