I have the following code.
cb = colorbar();
set(cb, 'ylim', [0.1 10])
cb.Ticks = [0.1 1 10];
cb.Ruler.Scale = 'log';
cb.Ruler.MinorTick = 'on';
scatter(particle1_newlng,particle1_newlat, 10, V_curr, 'filled');
I am trying to change the color of the x and y coordinates based on the velocity input (V_curr). This scale is a log scale from 0.1 to 10 for the colorbar.
However when I run the above code the colors do not fade evenly over the entire scale (see picture). Any ideas on how to fix this??