2d coordinate transformation specified origin matlab
4 Ansichten (letzte 30 Tage)
Ältere Kommentare anzeigen
Reuben Addison
am 22 Jan. 2019
Bearbeitet: Reuben Addison
am 22 Jan. 2019
I asked this question sometime ago but i realised I did not ask it well due to me being new to matlab, I have a cordinate point I want to rotate 45 degrees clock wise but has a different origin other than 0,0. My origin is [start_x = 24.000;start_y = 16.000] and the cordinate I want to rotate about the origin is [target_x = 27.000,target_y = 16.000]
This what I have attempted so far.
theta = pi/4 ;
R = [cos(theta) -sin(theta); sin(theta) cos(theta)];
p = [target_x target_y]';
New_Target = p * R;
Any Ideas?
0 Kommentare
Akzeptierte Antwort
Brian Hart
am 22 Jan. 2019
Hi Reuben,
You're almost there.
The basic idea is to subtract the rotation point value from the target point, so that you ARE rotating about the origin. Then do the rotation, and add the offset back.
target_x = 27.000;
target_y = 16.000;
start_x = 24.000;
start_y = 16.000;
p = [target_x target_y]';
rotPt = [start_x start_y]';
theta = pi/4 ;
R = [cos(theta) -sin(theta); sin(theta) cos(theta)];
pTmp = p - rotPt;
pRotTmp = R * pTmp; %this is the proper multiplication order
pRot = pRotTmp + rotPt;
With this you get
pRot =
26.1213
18.1213
1 Kommentar
Weitere Antworten (0)
Siehe auch
Kategorien
Mehr zu Frequently-used Algorithms finden Sie in Help Center und File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!