Animated Cube Rotations in Simulink and V-Realm Builder
2 Ansichten (letzte 30 Tage)
Ältere Kommentare anzeigen
I have a cube that I need to animate in Simulink and have currently drawn it using V-Realm builder. Using rotation as the input to the VR Sink block in Simulink I have been able to rotate the cube about an axis, but it isn't doing what I need. The cube needs to start on a corner and then spin about that corner. Simulink is outputting angles corresponding to yaw,pitch, and roll (rotations about Y,X,Z in normal X,Y plane) but the input for a rotation is a 4 vector describing a single axis of rotation with the angle of rotation. How can I take my three rotations and condense them down to a single axis of rotation?
0 Kommentare
Antworten (1)
Allwin Lucious
am 5 Okt. 2017
you need to use Quaternions. check out https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation
0 Kommentare
Siehe auch
Kategorien
Mehr zu Animation finden Sie in Help Center und File Exchange
Produkte
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!