- Delete all vehicles or any unused vehicles in your Unreal Engine scene. This often resolves crashes that happen when Simulink attempts to control vehicles that do not exist or are not properly set up in Unreal Engine.
- If this does not resolve the issue, create a simple Simulink model and test it with a new, basic Unreal Engine scene. This approach can help you isolate whether the problem is with your main model/script or with the integration between Simulink and Unreal Engine.
- Also, make sure your Simulink, Unreal Engine, and related plugins are all compatible, and check for any timing or sync issues between the two programs.