Double Lane Change Reference Application - Unreal enabled not working
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Ekrem Eksen
am 12 Nov. 2024 um 10:35
Verschoben: Walter Roberson
am 13 Nov. 2024 um 19:12
I tried out the example simulink model "Double Lane Change Reference Application" it did work when the 3D Engine is disabled. Unfortunately switching the setting to enabled causes it to stop working.
I get the error
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Nishan Nekoo
am 13 Nov. 2024 um 16:19
Verschoben: Walter Roberson
am 13 Nov. 2024 um 19:12
Hi Ekrem,
Thank you for pointing out this issue. I was able to reproduce the same error, and we will consider resolving this in a future product release.
In the mean time, you can use the Virtual Vehicle Composer to create a vehicle model, following along with this example: https://www.mathworks.com/help/vdynblks/ug/get-started-with-the-virtual-vehicle-composer.html. On step 3, you can add the Double Lane Change maneuver with 3D Enabled, and you should be able to get the simulation you want.
Using this approach allows you to modify vehicle properties easily using the Virtual Vehicle Composer GUI and re-run the simulation as needed.
I have verified that the Double Lane Change maneuver works fine via the VVC so let me know if that works for you! One thing you might run into is that the camera may not follow the vehicle by default - you can simply hit 'Tab' to switch to the camera following the vehicle. We're looking into a solution for this simple issue.
Nishan
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