Why doesn't the frame rate drop with extra processing time per frame?

1 Ansicht (letzte 30 Tage)
I'm processing images inside a for loop with the trigger set to immediate. In the following code:
start(vid);
frame = getdata(vid);
t_total_Start = tic;
for iframe = 1:Nframe
[frame,lT(iframe)] = getdata(vid);
snapshotbuffer(:,:,iframe) = frame;
hvpc.step(frame);
end
release(hvpc);
elapsedTime = toc(t_total_Start);
timePerFrame = elapsedTime / iframe
effectiveFrameRate = 1 / timePerFrame
The effective frame rate approximately ~450 FPS.
After adding a few functions into the for loop:
start(vid);
frame = getdata(vid);
t_total_Start = tic;
for iframe = 1:Nframe
[frame,lT(iframe)] = getdata(vid);
snapshotbuffer(:,:,iframe) = frame;
% Two functions used to process the frame
function1(frame);
function2(frame);
hvpc.step(frame);
end
release(hvpc);
elapsedTime = toc(t_total_Start);
timePerFrame = elapsedTime / iframe
effectiveFrameRate = 1 / timePerFrame
The effective frame rate is still around 450 FPS, but I expected it to drop because function1 and function2 are now inside the loop. I measured their execution time using tictoc, and they take about 0.5 ms together, so the frame rate should drop to around 370 FPS (1/(1/450 + 0.5e-3) = 370 FPS).
I also tested by replacing function1 and function2 with pause(0.0005), but the frame rate still didn’t drop. I'm wondering why the frame rate isn’t decreasing as expected.
I have another question about timing. Is getdata providing the correct timestamps after adding functions inside the loop? Should I use tic and toc to measure the time for each frame? The timestamps from getdata don’t seem to change, even when I add a pause in the loop.
Thanks!

Akzeptierte Antwort

Umar
Umar am 6 Okt. 2024

Hi @Yujie Luo ,

The observation that your effective frame rate remains around 450 FPS despite adding functions is intriguing. Here are several factors that could explain this phenomenon:

Processing Overhead vs. Frame Capture Time: The frame capture time may be significantly less than the time taken by function1 and function2. If getdata(vid) is the bottleneck (i.e., it takes longer than the processing functions), then even if you add processing time, it won't affect the overall frame rate. Since you mentioned that both functions together take about 0.5 ms, if getdata(vid) is executing faster than this or if it is optimized in a way that compensates for additional processing, you may not see a drop in FPS.

Multithreading or Buffering: Some video processing libraries utilize multithreading or buffering techniques to handle frames efficiently. If your video input system has buffering capabilities, it may be capturing frames ahead of time while processing previous ones, thereby maintaining a high frame rate.

Measurement Timing: Ensure that you measure the total execution time accurately. If you are measuring just the time taken for function1 and function2, ensure that you're not inadvertently including other operations that might skew results.

To gain better insights into your performance metrics:

Use tic and toc for each function call: Wrap each function call with tic and toc to get precise measurements of their execution times.

tic;
function1(frame);
elapsedFunction1 = toc;
tic;
function2(frame);
elapsedFunction2 = toc;

Measure total loop execution time: You can also measure the total execution time for each iteration of your loop to see how it varies with different functions:

t_total_Frame = tic;
% Your existing code...
elapsedFrame = toc(t_total_Frame);

Regarding your concern about timestamps from getdata, it's important to note that:

  • The timestamps returned by getdata should reflect the moment each frame was captured from the video stream.
  • If you observe that timestamps remain constant even after introducing pauses or additional processing, consider Frame Buffering, timestamps might not update if frames are being buffered; check if your video object has such behavior. Also, if your timing mechanism lacks precision (e.g., milliseconds), subtle delays might not be captured.

Utilize MATLAB's built-in profiler (profile on; ...; profile viewer;) to analyze where time is being spent within your loop. This will help identify any unexpected performance. If feasible, explore asynchronous methods to process frames without blocking the main loop. This could allow capturing new frames while processing previous ones. Test with varying complexities in function1 and function2 to see how they impact performance, helping establish a clearer relationship between computational load and frame rate.

By following these suggestions and understanding potential underlying mechanisms in your video processing setup, you can better analyze and optimize your effective frame rates while ensuring accurate timestamp management.

Hope this helps.

Please let me know if you have any further questions.

  4 Kommentare
Yujie
Yujie am 9 Okt. 2024
Hi Umar,
I really appreciate your reply. I learned a lot from your response, and it helped me better understand the imaging system and code.
Thanks again!
Umar
Umar am 9 Okt. 2024
Hi @ Yujie Luo,
Thank you for your kind words. I am pleased to hear that my response was helpful and contributed to your understanding of the imaging system and code. If you have any further questions or need additional clarification, please do not hesitate to reach out. I am here to assist you.

Melden Sie sich an, um zu kommentieren.

Weitere Antworten (0)

Produkte

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by