Using VR headset as an input to Simulink
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Hello,
I am looking for methods to integrate a VR headset as a coordinate input device in Simulink. My goal is to allow the user to look in a chosen direction, with the gaze angles (relative to a calibrated origin, where both Θ and Φ are 0°) represented in 3D polar coordinates. The distance is not a factor in this setup, and the headset includes its own built-in coordinate calibration.
I have already developed a Simulink system that processes external inputs and computes real-time responses (please see the attached image). I would like to incorporate the VR headset as an input to this system, replacing the pitch and yaw axis of a joystick.
Any suggestions on how to achieve this or references to relevant documentation would be greatly appreciated.

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Velma
am 13 Jun. 2025
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Cool project! You can stream VR headset data into Simulink using tools like Unity or Python with UDP or ROS. If your headset supports OpenVR/OpenXR, extracting gaze angles should be doable. Also, using wireless earbuds for gaming really helps during long testing sessions keeps things immersive and tangle-free. Let us know what headset you’re using!
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Oscar Su
am 14 Jun. 2025
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Mehr zu Simulink 3D Animation finden Sie in Hilfe-Center und File Exchange
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