Keep System In Viewport
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I have a dynamic system moving at speed across a distance as simulated in Simscape Multibody, and I'm attempting to visualize the dynamics of the system automaticlaly. What would be the best way to ensure the entire system remains in camera frame over the duration of the motion? I am trying to avoid keyframing the camera, as each simulation is on the order of 100s and objects are traveling ~100 m/s - that's a lot of keyframes to set and will become prohibitively time-expensive once I start to optimize conditions.
I have attempted to use the tracking camera, but that either stays at origin (if I set aim to be at Origin) or incredibly zoomed into the specific frame (if I select one of the local frames).
The following are images of what the camera shows me if I select one of the inidividual members (the burgundy square) and what I would like to maintain visual of.

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