How to get the sequential rotational angles needed around x, y, and z axis according to the cosine direction changes?

1 Ansicht (letzte 30 Tage)
Hello,
Now I have a question below:
I have a vector of coordinate (x0,y0,z0) and direction cosine (alpha_0, beta_0, gamar_0). I want to move it to (x1, y1, z1) and it has cosine direction of (alpha_1, beta_1, gamar_1).
How to get the sequential translational quanity along x, y, and z axis, and the sequential rotational angle around x, y and z axis?
Thank you very much !
Ruik
  1 Kommentar
Matt J
Matt J am 13 Apr. 2023
Bearbeitet: Matt J am 13 Apr. 2023
There is no unique choice for the rotation if you only have only one moving point (x0,y0,z0). Allowing both translation and rotation makes it even more trivial: you can always bring a single start point (x0,y0,z0) to a new point (x1, y1, z1) by applying a simple translation t=(x1-x0,y1-y0,z1-z0) without doing any rotation at all.

Melden Sie sich an, um zu kommentieren.

Antworten (1)

Matt J
Matt J am 13 Apr. 2023
Bearbeitet: Matt J am 13 Apr. 2023
If you have multiple start and target points, then you can find the roto-translation optimally consistent with all of them by using this FEX download,

Kategorien

Mehr zu 3-D Scene Control finden Sie in Help Center und File Exchange

Produkte


Version

R2020a

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by