Is there a way to define the name of generated C++ classes when using Simulink Coder with an slrealtime target?

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When I generate C++ code for a model normally (lets called it "testcoder") - the generated C++ classes and files are named using the model name, e.g. 'testcoder.h', 'testcoder_M' etc. Is there a way to override this? For context, I want to write a C++ wrapper that can be applied to arbitrary slrealtime models with a small MATLAB script, but currently the C++ will break as there are references to hardcoded file names (e.g. #include "testcoder.h" and accessing the MMI of the main model class - testcoder_M).

Antworten (1)

Harsh
Harsh am 2 Jan. 2025
Hi Tom,
You can change the name of the files and classes in a limited manner only. Please follow the below steps to do so -
  • On the Code Generation > Code Placement pane, select File packaging format as Compact(with separate date file).
  • Specify custom file names here.
Please refer to the following MathWorks documentation for more information regarding this - https://www.mathworks.com/help/releases/R2022a/ecoder/ug/customize-generated-file-names.html

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