- To answer the first part of your question, I would suggest you go through this example which uses “Aero.Animation” to visualize simulated versus actual flight trajectories: Overlaying Simulated and Actual Flight Data - MATLAB & Simulink
- I would also encourage you to refer to the documentation of the “Aero.Animation” class which provides comprehensive information about all the various methods and properties related to this class. The documentation can be found here: Visualize aerospace animation - MATLAB
- To answer the second part of your question, where you are trying to understand the difference between 3 DoF and 6 DoF, I am assuming that you might have come across this while defining the “TimeSeriesSourceType” property in the “Aero.Body” class which has a default value of “Array6DoF”.
- Regarding “Array6DoF”, this option takes in the values (“x”, “y”, “z”, “theta”, “phi”, “psi”) for every “time” value. These are basically the aircraft x-y-z coordinates for the body geometry with the expected rotation order z-y-x (psi, theta, phi).
- On the other hand, “Array3DoF” takes in the values (“x”, “z”, “theta”) for every “time” value. For more detailed information about both the options, please refer to the documentation here: Description of Array6DoF and Array3DoF
How does the data works on Aero.Animation?
2 Ansichten (letzte 30 Tage)
Ältere Kommentare anzeigen
I'm trying to do a model with aero.animation but I can't understand how the input data works, and which are the differents between 3 DOF and 6 DOF.
Could anyone help me?
0 Kommentare
Antworten (1)
Nivedita
am 29 Aug. 2023
Bearbeitet: Nivedita
am 29 Aug. 2023
Hi María!
I understand that you have questions about how the input data works in “Aero.Animation” and are also trying to understand the difference between 3 DoF and 6 DoF.
I hope this helps!
0 Kommentare
Siehe auch
Kategorien
Mehr zu Animation Based on MATLAB finden Sie in Help Center und File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!