Variable Cylindrical Solid
Solid cylinder with variable mass and size
Libraries:
Simscape /
Multibody /
Body Elements /
Variable Mass
Description
The Variable Cylindrical Solid block adds to the attached frame a solid cylinder with variable mass and side. The mass, radius, and length of the cylinder can each be constant or vary with time. A variable quantity can be specified directly as a physical signal or it can be calculated as a function of the remaining quantities. Either the mass or the cylinder dimensions can be calculated during simulation, but not both simultaneously.
A reference frame encodes the position and orientation of the solid in a model. The
frame is fixed to the solid with the frame origin at the center of the lower surface (as
observed with a Z up
view convention). This placement is
preserved throughout simulation. Length increases asymmetrically relative to the lower
surface, along the positive direction of the z-axis.
Variable Cylinder with Length Calculated from Mass
Visualization is dynamic. Solid dimensions update continuously as they occur, in the visualization pane of Mechanics Explorer. The initial dimensions of the solid depend on the parameters and physical signals that you specify. It is possible for a variable dimension to begin with a zero value—for example, if it derives from a physical signal whose initial value is zero also.
Density can itself be constant or variable. This quantity is specified as a constant if at least one solid parameter is calculated during simulation. It is calculated as a variable if all solid parameters are explicitly specified, either as (constant) block parameters or as physical signals. As in the case of the solid blocks, you can specify a negative density, for example, to model voids in compound bodies.
Examples
Elevator
Models an elevator system in Simscape™ Multibody™. The system is comprised of belt-cable pulley circuits which control the movement of the elevator and the door mechanism. The cable is approximated to be extensible by using high stiffness springs between the belt cable ends and the elevator. The motor pulley is motion actuated based on the necessary elevator kinematics computed from the Floor Number inputs. Effects of people entering and leaving the elevator are modeled using general variable mass blocks.
Ports
Frame
R — Reference frame
frame
Local reference frame of the solid. This frame is fixed with respect to the solid geometry. The frame origin is on the xy-plane at the center of the xy cross-section. The z-axis aligns with the longitudinal axis of the cylinder. Connect this port to a frame entity—port, line, or junction—to resolve the frame placement in a model. For more information, see Working with Frames.
Physical Signal Input
len — Cylinder length
physical signal
Input port for the length of the cylinder.
r — Radius of the cylinder
physical signal
Input port for the radius of the cylinder.
m — Mass of the cylinder
physical signal
Input port for the mass of the cylinder.
Physical Signal Output
len — Length of the cylinder
physical signal
Output port for the length of the cylinder.
r — Radius of the cylinder
physical signal
Output port for the width of the cylinder.
m — Mass of the cylinder
physical signal
Output port for the mass of the cylinder.
com — Center-of-mass coordinates of the cylinder
physical signal
Output port for the center of mass of the cylinder, reported as a three-element vector with Cartesian coordinates resolved in the reference frame of the solid.
I — Inertia matrix of the cylinder
physical signal
Output port for the inertia matrix of the cylinder, reported as a nine-element matrix, resolved in the reference frame of the block. The diagonal matrix elements are the moments of inertia. The off-diagonal elements are the products of inertia.
Parameters
Radius — Radius parameterization
Calculate from Mass
(default) | Constant
| Provided by Input
Parameterization of the radius of the solid. Select
Constant
to specify a fixed value as a block
parameter. Select Provided by Input
to specify a
variable value as a physical signal input. Use the default setting
(Calculated from Mass
) to obtain this
parameter from the specified solid density and remaining dimensions.
Selecting Provided by Input
exposes a new
physical signal input port, labeled r, through which to
specify the variable value.
Radius: Value — Value of the radius
1 m
(default) | scalar with units of length
Radius of the solid. The longitudinal axis of the solid is aligned with the z-axis of the local reference frame. The z dimension is constant when this block parameter is active.
Parameter Dependencies
This parameter is active when the Radius
parameter is set to Constant
.
Length — Length parameterization
Calculate from Mass
(default) | Constant
| Provided by Input
Parameterization of the length of the solid. Select
Constant
to specify a fixed value as a block
parameter. Select Provided by Input
to specify a
variable value as a physical signal input. Use the default setting
(Calculated from Mass
) to obtain this
parameter from the specified solid density and remaining dimensions.
Selecting Provided by Input
exposes a new
physical signal input port, labeled len, through which
to specify the variable value.
Length: Value — Value of the length
1 m
(default) | scalar with units of length
Length of the solid. The longitudinal axis of the cylinder is aligned with the z-axis of the local reference frame. The z dimension is constant when this block parameter is active.
Parameter Dependencies
This parameter is active when the Length
parameter is set to Constant
.
Mass — Mass parameterization
Provided by Input
(default) | Calculate from Geometry
Parameterization of the mass of the solid. Select Calculate
from Geometry
to obtain this parameter from the specified
solid density and dimensions. Use the default setting (Provided
by Input
) to specify this parameter directly as a
time-variable physical signal. This option exposes a new physical signal
input port, labeled M, through which to specify the
time-variable solid mass.
Mass: Density — Mass per unit volume of material
1000 kg/m^3
(default) | scalar in units of mass per unit volume
Mass per unit volume of material. The mass density can take on a positive
or negative value. Specify a negative mass density to model the effects of a
void or cavity in a solid body. The default value, 1000
kg/m^3
, is characteristic of polymers such as ABS
plastic.
Parameter Dependencies
This parameter is active when the Mass parameter
is set to Calculate from Geometry
.
Radius — Sensing selection for the radius
cleared (default) | checked
Sensing selection for the radius of the solid. Check to expose a new physical signal output port, labeled r, through which to output the time-varying value of the radius.
Length — Sensing selection for the length
cleared (default) | checked
Sensing selection for the z dimension of the solid. Check to expose a new physical signal output port, labeled len, through which to output the time-varying value of the length.
Mass — Sensing selection for the total mass
cleared (default) | checked
Sensing selection for the total mass of the solid. Check to expose a new physical signal output port, labeled m, through which to output the time-varying value of the solid mass.
Center of Mass — Sensing selection for the center-of-mass coordinates
cleared (default) | checked
Sensing selection for the coordinates of the center of mass of the solid. Check to expose a new physical signal output port, labeled com, through which to output the time-varying coordinates. The output is a three-element vector with Cartesian coordinates resolved in the reference frame of the solid.
Inertia Matrix — Sensing option for the inertia matrix
cleared (default) | checked
Sensing selection for the inertia matrix of the solid. Check to expose a new physical signal output port, labeled I, through which to output the time-varying inertia matrix. The output is a nine-element matrix with the moments of inertia in the diagonal positions and the products of inertia in the off-diagonal positions. The moments and products of inertia are resolve in the inertia frame of resolution—a frame with axes parallel to those of the reference frame but origin at the center of mass.
Graphic
Type — Graphic to use for visualization
From Geometry
(default) | Marker
| None
Type of the visual representation of the solid, specified as From Geometry
, Marker
, or None
. Set the parameter to From Geometry
to show the visual representation of the solid. Set the parameter to Marker
to represent the solid as a marker. Set the parameter to None
to hide the solid in the model visualization.
Visual Properties — Parameterizations for color and opacity
Simple
(default) | Advanced
Parameterizations for specifying visual properties. Select
Simple
to specify Diffuse
Color and Opacity. Select
Advanced
to specify more visual
properties, such as Specular Color, Ambient
Color, Emissive Color, and
Shininess.
Dependencies
To enable this parameter, set Type to From
Geometry
or
Marker
.
Shape — Shape of marker to represent to the solid
Sphere
(default) | Cube
| Frame
Shape of the marker by means of which to visualize the solid. The motion of the marker reflects the motion of the solid itself.
Dependencies
To enable this parameter, set Type to Marker
.
Size — Width of the marker in pixels
10 pixels
(default) | scalar
Width of the marker in pixels. This width does not scale with zoom level. Note that the apparent size of the marker depends partly on screen resolution, with higher resolutions packing more pixels per unit length, and therefore producing smaller icons.
Dependencies
To enable this parameter, set Type to Marker
.
Diffuse Color — Color of light due to diffuse reflection
[0.5 0.5 0.5] (default) | 3-by-1 or 1-by-3 vector with values in the range of 0 to 1 | 4-by-1 or 1-by-4 vector with values in the range of 0 to 1
Color of the light due to diffuse reflection, specified as an [R,G,B] or [R,G,B,A] vector with values in the range of 0 to 1. The vector can be a row or column vector. The optional fourth element specifies the color opacity. Omitting the opacity element is equivalent to specifying a value of 1.
The diffuse color reflects the main color of the rendered solid and provides shading that gives the rendered object a three-dimensional appearance.
Dependencies
To enable this parameter, set:
Type to
From Geometry
orMarker
Visual Properties to
Advanced
Opacity — Graphic opacity
1.0 (default) | scalar in the range of 0 to 1
Graphic opacity, specified as a scalar in the range of 0 to 1. A scalar of 0 corresponds to completely transparent, and a scalar of 1 corresponds to completely opaque.
Dependencies
To enable this parameter, set:
Type to
From Geometry
orMarker
Visual Properties to
Simple
Specular Color — Color of light due to specular reflection
[0.5 0.5 0.5 1.0] (default) | 3-by-1 or 1-by-3 vector with values in the range of 0 to 1 | 4-by-1 or 1-by-4 vector with values in the range of 0 to 1
Color of the light due to specular reflection, specified as an [R,G,B] or [R,G,B,A] vector with values in the range of 0 to 1. The vector can be a row or column vector. The optional fourth element specifies the color opacity. Omitting the opacity element is equivalent to specifying a value of 1. This parameter changes the color of the specular highlight, which is the bright spot on the rendered solid due to the reflection of the light from the light source.
Dependencies
To enable this parameter, set:
Type to
From Geometry
orMarker
Visual Properties to
Advanced
Ambient Color — Color of ambient light
[0.15 0.15 0.15 1.0] (default) | 3-by-1 or 1-by-3 vector with values in the range of 0 to 1 | 4-by-1 or 1-by-4 vector with values in the range of 0 to 1
Color of the ambient light, specified as an [R,G,B] or [R,G,B,A] vector with values in the range of 0 to 1. The vector can be a row or column vector. The optional fourth element specifies the color opacity. Omitting the opacity element is equivalent to specifying a value of 1.
Ambient light refers to a general level of illumination that does not come directly from a light source. The Ambient light consists of light that has been reflected and re-reflected so many times that it is no longer coming from any particular direction. You can adjust this parameter to change the shadow color of the rendered solid.
Dependencies
To enable this parameter, set:
Type to
From Geometry
orMarker
Visual Properties to
Advanced
Emissive Color — Self-illumination color
[0.0 0.0 0.0 1.0] (default) | 3-by-1 or 1-by-3 vector with values in the range of 0 to 1
Color due to self illumination, specified as an [R,G,B] or [R,G,B,A] vector in the range of 0 to 1. The vector can be a row or column vector. The optional fourth element specifies the color opacity. Omitting the opacity element is equivalent to specifying a value of 1.
The emission color is color that does not come from any external source, and therefore seems to be emitted by the solid itself. When a solid has an emissive color, the solid can be seen even if there is no external light source.
Dependencies
To enable this parameter, set:
Type to
From Geometry
orMarker
Visual Properties to
Advanced
Shininess — Highlight sharpness
75 (default) | scalar with value constrained to 0–128
Sharpness of specular light reflections, specified as a scalar number on a 0–128 scale. Increase the shininess value for smaller but sharper highlights. Decrease the value for larger but smoother highlights.
Dependencies
To enable this parameter, set:
Type to
From Geometry
orMarker
Visual Properties to
Advanced
Extended Capabilities
C/C++ Code Generation
Generate C and C++ code using Simulink® Coder™.
Version History
Introduced in R2017b
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