Train DDPG Agent to Control Double Integrator System

This example shows how to train a deep deterministic policy gradient (DDPG) agent to control a second-order dynamic system modeled in MATLAB®.

For more information on DDPG agents, see Deep Deterministic Policy Gradient Agents. For an example that trains a DDPG agent in Simulink®, see Train DDPG Agent to Swing Up and Balance Pendulum.

Double Integrator MATLAB Environment

The reinforcement learning environment for this example is a second-order system is a double integrator with a gain. The training goal is to control the position of a mass in a second-order system by applying a force input.

For this environment:

  • The mass starts at initial position of +/- 4 units.

  • The force action signal from the agent to the environment is from -2 to 2 N.

  • The observations from the environment are the position and velocity of the mass.

  • The episode terminates if the mass moves more than 5 m from the original position or if |x|<0.01

  • The reward rt, provided at every time step, is a discretization of r(t):



  • x is the state vector of the mass.

  • u is the force applied to the mass.

  • Q is the weights on the control performance. Q=[100;01]

  • R is the weight on the control effort. R=0.01

For more information on this model, see Load Predefined Control System Environments.

Create Environment Interface

Create a predefined environment interface for the pendulum.

env = rlPredefinedEnv("DoubleIntegrator-Continuous")
env = 
  DoubleIntegratorContinuousAction with properties:

             Gain: 1
               Ts: 0.1000
      MaxDistance: 5
    GoalThreshold: 0.0100
                Q: [2x2 double]
                R: 0.0100
         MaxForce: Inf
            State: [2x1 double]

env.MaxForce = Inf;

The interface has a continuous action space where the agent can apply force values from -Inf to Inf to the mass.

Obtain the observation and action information from the environment interface.

obsInfo = getObservationInfo(env);
numObservations = obsInfo.Dimension(1);
actInfo = getActionInfo(env);
numActions = numel(actInfo);

Fix the random generator seed for reproducibility.


Create DDPG agent

A DDPG agent approximates the long-term reward given observations and actions using a critic value function representation. To create the critic, first create a deep neural network with two inputs, the state and action, and one output. For more information on creating a neural network value function representation, see Create Policy and Value Function Representations.

statePath = imageInputLayer([numObservations 1 1],'Normalization','none','Name','state');
actionPath = imageInputLayer([numActions 1 1],'Normalization','none','Name','action');
commonPath = [concatenationLayer(1,2,'Name','concat')

criticNetwork = layerGraph(statePath);
criticNetwork = addLayers(criticNetwork,actionPath);
criticNetwork = addLayers(criticNetwork,commonPath);

criticNetwork = connectLayers(criticNetwork,'state','concat/in1');
criticNetwork = connectLayers(criticNetwork,'action','concat/in2');

View the critic network configuration.


Specify options for the critic representation using rlRepresentationOptions.

criticOpts = rlRepresentationOptions('LearnRate',5e-3,'GradientThreshold',1);

Create the critic representation using the specified neural network and options. You must also specify the action and observation info for the critic, which you obtain from the environment interface. For more information, see rlQValueRepresentation.

critic = rlQValueRepresentation(criticNetwork,obsInfo,actInfo,'Observation',{'state'},'Action',{'action'},criticOpts);

A DDPG agent decides which action to take given observations using an actor representation. To create the actor, first create a deep neural network with one input, the observation, and one output, the action.

Construct the actor similarly to the critic.

actorNetwork = [
    imageInputLayer([numObservations 1 1],'Normalization','none','Name','state')

actorOpts = rlRepresentationOptions('LearnRate',1e-04,'GradientThreshold',1);

actor = rlDeterministicActorRepresentation(actorNetwork,obsInfo,actInfo,'Observation',{'state'},'Action',{'action'},actorOpts);

To create the DDPG agent, first specify the DDPG agent options using rlDDPGAgentOptions.

agentOpts = rlDDPGAgentOptions(...
agentOpts.NoiseOptions.Variance = 0.3;
agentOpts.NoiseOptions.VarianceDecayRate = 1e-6;

Then, create the DDPG agent using the specified actor representation, critic representation and agent options. For more information, see rlDDPGAgent.

agent = rlDDPGAgent(actor,critic,agentOpts);

Train Agent

To train the agent, first specify the training options. For this example, use the following options:

  • Run at most 1000 episodes in the training session, with each episode lasting at most 200 time steps.

  • Display the training progress in the Episode Manager dialog box (set the Plots option) and disable the command line display (set the Verbose option).

  • Stop training when the agent receives an moving average cumulative reward greater than -66. At this point, the agent can control the position of the mass using minimal control effort.

For more information, see rlTrainingOptions.

trainOpts = rlTrainingOptions(...
    'MaxEpisodes', 5000, ...
    'MaxStepsPerEpisode', 200, ...
    'Verbose', false, ...

The double integrator system can be visualized with plot(env) during training or simulation.


Train the agent using the train function. This is a computationally intensive process that takes several hours to complete. To save time while running this example, load a pretrained agent by setting doTraining to false. To train the agent yourself, set doTraining to true.

doTraining = false;
if doTraining
    % Train the agent.
    trainingStats = train(agent,env,trainOpts);
    % Load pretrained agent for the example.

Simulate DDPG Agent

To validate the performance of the trained agent, simulate it within the double integrator environment. For more information on agent simulation, see rlSimulationOptions and sim.

simOptions = rlSimulationOptions('MaxSteps',500);
experience = sim(env,agent,simOptions);

totalReward = sum(experience.Reward)
totalReward = single

See Also

Related Topics