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shreyas joshi


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MATLAB Answers

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Frage


can accelerometer detect the gravitational force on a body?
I have designed a body in simscape multibody. I have also created a gravity component in Z-direction from machine environment. N...

etwa 8 Jahre vor | 1 Antwort | 0

1

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Frage


How to translate a body in +Y direction?
In simscape multibody, Prismatic joint translates a body in z direction. I want to translate a body in +Y direction. How it can ...

etwa 8 Jahre vor | 1 Antwort | 0

1

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Frage


Is it possible to roll the wheel in simscape multibody?
I have created a model in simscape multibody in which i have created one wheel and one axle. I want to roll the wheel in +Y dire...

etwa 8 Jahre vor | 1 Antwort | 0

1

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Beantwortet
How to rotate a body around x-axis in simscape?
Thank you Nicolas.

etwa 8 Jahre vor | 1

Frage


How to rotate a body around x-axis in simscape?
I have created one wheel model using simscape multibody. I have created a wheel and an axle using body geometry. The axle is alo...

etwa 8 Jahre vor | 3 Antworten | 1

3

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Frage


Can we model rotating wheel in simscape multibody?
I want to create a model of rotating wheel in simscape multibody. The wheel should rotate around its axis. are there any tutoria...

mehr als 8 Jahre vor | 0 Antworten | 0

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Frage


can multibody models be used alongwith simscape electronics models??
I have created one simple oscillating body in simscape multibody. I want to attach accelerometer and gyroscope blocks to that bo...

mehr als 8 Jahre vor | 1 Antwort | 0

1

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Frage


what is the input signal type and output signal type for accelerometer block in simscape electronics?
while using accelerometer block from simscape electronics, what should be the input to this block? and what is the output from t...

mehr als 8 Jahre vor | 1 Antwort | 0

1

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Frage


How to use accelerometer block from simscape electronics?
I am trying to use accelerometer block from simscape electronics block. i want to model the IMU sensing system in simulink. for ...

mehr als 8 Jahre vor | 1 Antwort | 1

1

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