Compute STL Vertex Normals

Find the per-vertex normals for a tesselated surface.
1,2K Downloads
Aktualisiert 11. Okt 2011

Lizenz anzeigen

The default normal vectors associated with tesselated surfaces are computed for each triangle face. Some purposes (like nice rendering) require per-vertex normals instead. These are typically calculated by averaging the face normals. This function offers two methods, first, an average normal weighted by triangle area, and second the normal as an average of the surrounding triangle faces. The second option is faster (because it uses the pre-computed unit-normals), but the first method generates nicer surface-normals, particularly at regions with sharp edges or small triangles.

This should do essentially the same thing as Dirk-Jan Kroon's 'Patch Normals' submission #24330, and my code is probably slower because it is not compiled. However, it's a bit simpler to read and (hopefully) to use.

Zitieren als

Francis Esmonde-White (2024). Compute STL Vertex Normals (https://www.mathworks.com/matlabcentral/fileexchange/33226-compute-stl-vertex-normals), MATLAB Central File Exchange. Abgerufen .

Kompatibilität der MATLAB-Version
Erstellt mit R2011b
Kompatibel mit allen Versionen
Plattform-Kompatibilität
Windows macOS Linux
Kategorien
Mehr zu Triangulation Representation finden Sie in Help Center und MATLAB Answers
Quellenangaben

Inspiriert von: Patch Normals, Binary STL file reader

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!
Version Veröffentlicht Versionshinweise
1.0.0.0