Create a structure from discrete column vectors or a 3 x n matrix composed of column vectors
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Hi
I'm trying to build a structure consisting of elements which are column vectors representing x, y, z points. So far, I have written the following code, which indexes arrays representing x, y, z positions of points from a structure called 'data' (derived from a .ply 3d graphics file) and rearranges them into a 3 x n matrix:
% orders vertex data from structure into column vectors
x = data.vertex.x
y = data.vertex.y
z = data.vertex.z
% vertically concatenates x, y, z to form a 3 x n matrix stored in the
% structure, verts
verts = horzcat(x, y, z)
%Sequentially indexes PX PY PZ into a 3 x n matrix where columns are x y z
%components of position vectors
for i=1:length(x)
vertsnew(:,i)=[x(i);y(i);z(i)];
end
This creates a matrix of the form:
3.7427 3.74984 1.38903
4.7384 3.76483 8.76289
9.6389 9.62843 5.78290 .............
I want to create a structure where each column vector in this array is a seperate element. I thought the following might do the trick:
vertz=struct();
for k=1:size(x)
Vk = [vertsnew(1,k)];
vertz.(['VZ' num2str(k)])=Vk;
end
But this results in a structure with x, y, z arranged sequentially as individual elements. E.g:
vertz.VZ.1 = 3.7427
vertz.VZ.2 = 4.7384
vertz.VZ.3 = 9.6389
I am able to create individual column vectors using:
%Orders arrays, into discrete column vectors
for i=1:length(x)
assignin('base',['vertv' num2str(i)],[x(i);y(i);z(i)])
end
E.g.
vertv1 = 3.7427
vertv2 = 4.7384
etc
Though I am unsure how to obtain the desired structure from these seperate arrays. Any help would be greatly appreciated.
Thomas
6 Kommentare
Matt J
am 27 Nov. 2012
Don't do it! Keep the data in 3xn form and work with that.
Thomas Seers
am 27 Nov. 2012
Thomas,
The operations you describe are what matrices were made for, and seem much harder to do if you split all the columns into fields of a struct.
If you have a 3xn matrix, vertsnew, you can pad zeros along the bottom of all of its columns as easily as
vertsnew4xn=[vertsnew;zeros(1,n)];
You can then apply a transform matrix to all columns just by pre-multiplying the whole 4xn array by the transformation matrix.
vertsnewnew = A*vertsnew4xn;
It sounds a little weird, by the way, that you would append a '0' to the bottom. If you do this, the final column of A contributes nothing to the transform and you can just as easily omit it and use the original 3xn array,
vertsnewnew=A(:,1:end-1)*vertsnew;
Thomas Seers
am 27 Nov. 2012
If you're talking about a 4x4 rototranslation matrix, then you would want to pad along the bottom with 1s instead of 0s. Instead of using a 4x4 matrix, a more efficient way to perform a rototranslation (probably) is
out = bsxfun(@plus,R*vertsnew,t)
because this way MATLAB doesn't have to copy all of the data in vertsnew to a new 4xn array. That would matter mainly if n is large.
Thomas Seers
am 27 Nov. 2012
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