how to ensure that a functions has finished GUI

Hi, I have the an issue on my GUI environment with a a slider (e.g. slider_myslider), which calls a callback function everytime is being moved, e.g.
function slider_myslider_Callback(hObject,eventdata,handles)
disp('start');
myfunction()
disp('stop');
end
function myFunction()
disp('myFunction');
"wait 10sec"
end
Every time I move the silder the above callback functions is called. I press it two time what I'm going to get is:
start
start
stop
stop
However what I would like to have is
start
myFunction
stop
start
myFunction
stop
At the beginning I thought it had to do with multithreading, however I think it has to do with the fact that the call of myFunction is not asynchronous. Any suggestions?

 Akzeptierte Antwort

Symeon Mattes
Symeon Mattes am 14 Aug. 2012

0 Stimmen

Actually it wasn't BusyAction, but you helped me to check it further. BusyAction was already 'queue'. I had to change Interruptible to 'off'.

Weitere Antworten (1)

Walter Roberson
Walter Roberson am 14 Aug. 2012

0 Stimmen

Set the BusyAction of the slider to 'queue'

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