3d skeleton branchpoints
4 Ansichten (letzte 30 Tage)
Ältere Kommentare anzeigen
Marco Festugato
am 1 Mai 2019
Beantwortet: Constantino Carlos Reyes-Aldasoro
am 9 Mai 2019
Hi all,
I have a 3d skeleton of which I want to calculate the number of branchpoints. Is it ok to use this code?
bp = bwmorph3(skel, 'branchpoints');
cc = bwconncomp(skel,18);
numberOfBranches = cc.NumObjects; % 1object = 1 branchpoint??
I attach an image of my 3d skeleton and of the branchpoints
Thanks in advance for any help!
0 Kommentare
Antworten (2)
Constantino Carlos Reyes-Aldasoro
am 6 Mai 2019
Something does not look right. Specifically, the skeleton should be a line, and you do not seem to have any lines, just disconnected points.
Why don't you first detect the skeleton and display it, then manually count your branching points and then you can validate that the result of the branching points obtained with matlab is correct.
1 Kommentar
Constantino Carlos Reyes-Aldasoro
am 9 Mai 2019
I would suggest that you do a maximum intensity projection into 2D, i.e.
data_2D = max(data_3D, [ ] ,3);
and then check the skeleton. In 2D you should have something standard like the ones shown here
Then you know if it is the data or the code that you are using
0 Kommentare
Siehe auch
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!