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How to fill a 3D plot?

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Stephan
Stephan am 18 Dez. 2016
Kommentiert: Vikash Chaurasia am 7 Mär. 2022
Hello everyone,
I have the following code showing a square. What I have to do to get it filled?
Many thanks!
figure
X = [0,0,1,1; 1,0,1,1; 1,0,1,1; 1,0,1,0];
Y = [0,0,0,1; 0,1,1,1; 0,1,1,1; 0,1,1,1];
Z = [1,1,1,1; 1,1,1,1; 1,1,1,1; 1,1,1,1];
C=[1,1,1,1;1,1,1,1;1,1,1,1;1,1,1,1];
fill3(X,Y,Z,C);

Akzeptierte Antwort

John BG
John BG am 19 Dez. 2016
Bearbeitet: John BG am 19 Dez. 2016
Stephan
1st
your code is confusing because your are not defining 1 square, you are defining 4 squares
2nd
it is already filled, let me explain:
when you generate a surface with commands like fill3 patch surf surface
all you have to do is to collect the handle, for instance
h1=fill3(X,Y,Z,C)
4x1 Patch array:
Patch
Patch
Patch
Patch
as you can see, with your current X Y Z you have 4 overlapped patches.
When attempting to change parameters like transparency and face colour, it can get confusing, so let's simplify
X = [0,1,1,0];
Y = [0,0,1,1];
Z = [1,1,1,1];
h2=fill3(X,Y,Z,[0 0 1])
note that the order of introduction of points matters, if you jump to an opposite vertex the square will look like a bow tie.
To change color and transparency all you have to write in example:
h2.FaceColor=[1 0 0]
h2.FaceAlpha=0.3
if you find these lines useful would you please mark my answer as Accepted Answer?
To any other reader, please if you find this answer of any help, click on the thumbs-up vote link,
thanks in advance for time and attention
John BG
  3 Kommentare
Vikash Chaurasia
Vikash Chaurasia am 7 Mär. 2022
Excellent solution. Many thanks!
Vikash Chaurasia
Vikash Chaurasia am 7 Mär. 2022
Could you please tell how to extract mesh data from the handle h1=fill3(X,Y,Z,C) and export it in the text file ? I need the coordinates of the points on the surface created by fill3 command. Thank you very much!

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Weitere Antworten (1)

michio
michio am 19 Dez. 2016
Bearbeitet: michio am 19 Dez. 2016
I am not sure what you want but if you simply want to create a filled square
X = [0; 1; 1; 0];
Y = [0; 0; 1; 1];
Z = [1; 1; 1; 1];
C=[0; 0.25; 0.50; 0.75];
C needs to be a vector or matrix of indices into the current colormap.

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