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UPDATE — I did some Web searching, and discovered Dr. Jos Stam’s website at the University of Toronto http://www.dgp.toronto.edu/people/stam/reality/Research/pub.html. See specifically ‘Real-Time Fluid Dynamics for Games’. There’s also a CDROM, but I doubt the code’s written in MATLAB, so you’d have to adapt it. I found it through Mushroom Cloud Physics on ‘gamedev.net’. (I’m a gamer, so I can’t explain this not occurring to me earlier, other than that I do primarily medieval-themed games where mushroom clouds are rare and dragons are plentiful.)
If I find anything else, I’ll post it here.
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