Why makehgtform creates 4x4 matrices? Why not 3x3?
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I cannot found the answer on its description page. Why? This is so obvious??
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Rotation and scaling transformation matrices only require three columns. But, in order to do translation, the matrices need to have at least four columns. This is why transformations are often 4x4 matrices. from http://www.tomdalling.com/blog/modern-opengl/explaining-homogenous-coordinates-and-projective-geometry/
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