Use of Translational Hardstop with Multi Body
3 Ansichten (letzte 30 Tage)
Ältere Kommentare anzeigen
Hi everyone, I have finally figured out how to use translational hard stop in Sim Mechanics 2nd Generation. And I have just implemented a free fall for a cylinder on a ground plane. Attached is the capture of the .mdl file
And the simulation looks like as follows:
Now as I try to attach an object with this cylinder object using a revolute joint at one of its ends, it gives crazy behaviour:
This is the resulting model file
And the simulation results in the following:
Now as you can see, the resulting body is nomore respectful of the hardstop condition.
Please guide. Any tutorial or example on Translational Hard Stop for Sim Mechanics will also be helpful.
0 Kommentare
Antworten (1)
Sebastian Castro
am 18 Mär. 2015
My guess is the extra weight of the new object (which is much bigger) makes it such that the hard stop spring and damper can't push the whole assembly back up.
If you reduce the mass of the objects or increase the hard stop stiffness/damping parameters, they might stay where you want them.
- Sebastian
0 Kommentare
Siehe auch
Kategorien
Mehr zu Assembly finden Sie in Help Center und File Exchange
Produkte
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!