simscape.multibody.Solid Class
Namespace: simscape.multibody
Superclasses: simscape.multibody.Component
Description
Use an object of the simscape.multibody.Solid class to construct a rigid
      solid. Solid objects model the physical parts of a multibody system, such as
      hinges or shafts. By default, each Solid object has a reference frame that has
      a corresponding connector called R.
To specify a Solid object, use the Geometry,
        Inertia, and VisualProperties properties. The
      geometry and inertia of a solid are relative to the reference frame of the
        Solid object. 
Class Attributes
| Sealed | true | 
| ConstructOnLoad | true | 
| RestrictsSubclassing | true | 
For information on class attributes, see Class Attributes.
Creation
Description
solid = simscape.multibody.Solid
solid = simscape.multibody.Solid(geometry)
solid = simscape.multibody.Solid(geometry,inertia)
solid = simscape.multibody.Solid(geometry,visualProperties)
solid = simscape.multibody.Solid(geometry,inertia,visualProperties)
Properties
Methods
Examples
Version History
Introduced in R2022a