simscape.multibody.RevolutePrimitiveActuationTorque Class
Namespace: simscape.multibody
Description
Use an object of the simscape.multibody.RevolutePrimitiveActuationTorque
      class to construct an actuation torque to apply to a revolute joint primitive in a compiled
      multibody system.
Class Attributes
| Sealed | true | 
| ConstructOnLoad | true | 
| RestrictsSubclassing | true | 
For information on class attributes, see Class Attributes.
Creation
Description
torque = simscape.multibody.RevolutePrimitiveActuationTorque0
          N*m.
torque = simscape.multibody.RevolutePrimitiveActuationTorque("Computed")
torque = simscape.multibody.RevolutePrimitiveActuationTorque(value)
Input Arguments
Examples
Create Actuation Torque for Revolute Joint Primitive
Create an actuation torque and specify its value as 10
        N*m.
torque = simscape.multibody.RevolutePrimitiveActuationTorque(... simscape.Value(10,"N*m"))
torque = RevolutePrimitiveActuationTorque Value: 10 : N*m
Version History
Introduced in R2024a