Listen to Sound in a Virtual World
If a virtual world contains a Sound
node
and your computer supports sound, then you can listen to the sound
using these Simulink® 3D Animation™ components:
Simulink 3D Animation Viewer
3D Animation Player
vr.canvas
on a figure window
System Requirements for Sound
To listen to virtual world sound, use a computer setup that supports sound, including having:
A sound card
Speakers
Operating system support, such as ALSA (Advanced Linux Sound Architecture) on Linux® platforms
For an AudioClip
node, use a mono or stereo
WAV file in uncompressed PCM format.
Note
A stereo sound source retains its channel separation during playback.
Simulink
3D Animation attenuates the
sound based on the distance of the viewer from the sound location. The relative
position of the viewer to the sound location and the viewer direction in the
virtual world do not affect the stereo channels. There is no impact even if the
Sound
node has the spatialize
field
set to true
.
Listen to Sound
Simulink 3D Animation enables sound by default.
To change the default behavior so that sound is disabled, set
the Simulink 3D Animation Figure > Rendering > Sound preference to off
.
In the Simulink 3D Animation Viewer or 3D Animation Player, to disable sound, right-click in the virtual world and clear the Rendering > Sound option.
For a vr.canvas
object, to disable sound,
set the Sound
property to 'off'
.
To control volume, use your computer volume controls.