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Active Stereoscopic Vision Configuration

This section identifies system requirements for active stereoscopic vision configuration. For detailed information to determine whether a system meets the Simulink® 3D Animation™ active stereoscopic vision requirements, consult the documentation for your systems.

Computer Platforms

You can use stereoscopic vision on properly configured Windows® and Linux® platforms. You cannot use active stereoscopic vision on Macintosh platforms.

Graphics Cards

Your computer must have a stereo 3D graphic card that supports OpenGL-based stereoscopic vision, together with appropriate system driver, such as:

  • AMD® FirePro “W” series of cards (for example, W5000) that support HD3D Pro technology

  • NVIDIA® Quadro cards that support 3D Vision Pro technology

Display Devices

To display the stereoscopic video output of a graphic card, use one of these 3D display devices.

  • 3D-compliant monitor synchronized with active shutter glasses. Depending on the display technology, enable synchronization using Infrared emitters, cables, or RF hubs. Some monitors include an infrared (IR) emitter. Other monitors require a separate IR emitter.

  • 3D television set that displays 3D content. For stereoscopic vision, you typically use active shutter glasses or passive polarized glasses.

  • Auto-stereoscopic display (monitor, display containing pair of video projectors, etc.).

Graphic Card Connection to Display Devices

Connect 3D graphic cards to 3D display devices using an interface such as DVI, HDMI, or DisplayPort.

HDMI 1.4a and DisplayPort display interfaces natively expose the ability to transmit stereo images using schemes described in their specifications. These interfaces allow for plug-and-play capability. It is up to the display device to decode the image pairs and present them according to the presentation technology they implement (active, passive, auto-stereoscopic).

The DVI interface does not offer native stereoscopic image transfer. To transfer and identify stereoscopic images correctly, synchronize the graphic card output with the display device, using synchronization signals transmitted through an additional cable, an IR emitter, or an RF hub.

Examples of Stereoscopic Vision Setups

Here are two possible configurations for using stereoscopic vision with Simulink 3D Animation:

  • AMD FirePro “W” series of cards (for example, W5000) connected with an HDMI 1.4 cable to a 3D television set

  • NVIDIA Quadro cards (for example, Quadro K4000), a 3D vision-ready monitor connected using dual DVI cable, and a 3D Vision Pro kit (an RF hub and active shutter glasses)

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