Nonlinear Operators
Blöcke zur Simulation von Diskontinuitäten wie Sättigung oder Totzonen für physikalische Signale
Diese Bibliothek enthält Blöcke, die Diskontinuitäten wie Sättigung oder Totzonen für physikalische Signale simulieren.
Simscape-Blöcke
| PS Abs | Output absolute value of input physical signal | 
| PS Ceil | Output the smallest integer larger than or equal to input physical signal | 
| PS Dead Zone | Provide region of zero output for physical signals | 
| PS Fix | Round input physical signal toward zero | 
| PS Floor | Output the largest integer smaller than or equal to input physical signal | 
| PS Max | Output maximum of two input physical signals | 
| PS Min | Output minimum of two input physical signals | 
| PS Round | Round input physical signal toward nearest integer | 
| PS Saturation | Limit range of physical signal | 
| PS Selector | Select elements from vector or matrix input physical signal (Seit R2023b) | 
| PS Sign | Output sign of input physical signal | 
| PS Switch | Single-pole double-throw switch controlled by external physical signal | 
| PS Three-Element Demux | Convert three-element physical signal vector into scalar physical signals | 
| PS Vector Norm | Compute Euclidean norm of vector or matrix physical signal (Seit R2023b) | 
Themen
- Physical Signal Unit PropagationPhysical signal blocks propagate units. 
- Upgrading Models with Legacy Physical Signal BlocksPrior to R2019a, physical signal blocks did not propagate units.