The VRML file format is based on standard text, so you can use any common text editor to create virtual scenes. You can also use a 3D authoring tool, which enables you to create sophisticated virtual scenes without a deep understanding of VRML.
Simulink 3D Animation supports:
Native VRML editors let you visually build scenes, and can use features that are unique to the VRML format, like interpolators and sensors. Most editors tend to be freeware or open source applications. One of the few advanced VRML editors of commercial quality, V-Realm Builder by Ligos Corporation, is included in Simulink 3D Animation. Examples of supported native VRML editors include:
General 3D editors do not use VRML as their native format, but can export VRML files. Examples include.
General 3D editing tools are designed for specific applications such as visual art, animation, games, or CAD. The complexity and price of these tools vary widely from basic freeware to high-end commercial applications. With most of these tools, you can define the precision and complexity of the exported tessellated VRML files to suit the performance needs for your model.
For more information on working with CAD systems, see Using CAD Models with Simulink 3D Animation.
Some 3D authoring tools let you create models for specialized applications such as terrain generation, urban modeling, laser scanning, and reverse 3D engineering. These tools can export VRML files for use in Simulink 3D Animation. Examples include:
Model utility tools that import and export major 3D formats can further improve VRML model conversion through capabilities such as polygon reduction and model optimization. Examples of these tools include:
Instead of authoring a virtual scene from scratch, you can acquire elements of your virtual scene from a third-party provider and assemble your scene in a VRML editor. Many sources of 3D models are available online, including: