Hauptinhalt

Results for


We are modeling the introduction of a novel pathogen into a completely susceptible population. In the cells below, I have provided you with the Matlab code for a simple stochastic SIR model, implemented using the "GillespieSSA" function
Simulating the stochastic model 100 times for
Since γ is 0.4 per day, per day
% Define the parameters
beta = 0.36;
gamma = 0.4;
n_sims = 100;
tf = 100; % Time frame changed to 100
% Calculate R0
R0 = beta / gamma
R0 = 0.9000
% Initial state values
initial_state_values = [1000000; 1; 0; 0]; % S, I, R, cum_inc
% Define the propensities and state change matrix
a = @(state) [beta * state(1) * state(2) / 1000000, gamma * state(2)];
nu = [-1, 0; 1, -1; 0, 1; 0, 0];
% Define the Gillespie algorithm function
function [t_values, state_values] = gillespie_ssa(initial_state, a, nu, tf)
t = 0;
state = initial_state(:); % Ensure state is a column vector
t_values = t;
state_values = state';
while t < tf
rates = a(state);
rate_sum = sum(rates);
if rate_sum == 0
break;
end
tau = -log(rand) / rate_sum;
t = t + tau;
r = rand * rate_sum;
cum_sum_rates = cumsum(rates);
reaction_index = find(cum_sum_rates >= r, 1);
state = state + nu(:, reaction_index);
% Update cumulative incidence if infection occurred
if reaction_index == 1
state(4) = state(4) + 1; % Increment cumulative incidence
end
t_values = [t_values; t];
state_values = [state_values; state'];
end
end
% Function to simulate the stochastic model multiple times and plot results
function simulate_stoch_model(beta, gamma, n_sims, tf, initial_state_values, R0, plot_type)
% Define the propensities and state change matrix
a = @(state) [beta * state(1) * state(2) / 1000000, gamma * state(2)];
nu = [-1, 0; 1, -1; 0, 1; 0, 0];
% Set random seed for reproducibility
rng(11);
% Initialize plot
figure;
hold on;
for i = 1:n_sims
[t, output] = gillespie_ssa(initial_state_values, a, nu, tf);
% Check if the simulation had only one step and re-run if necessary
while length(t) == 1
[t, output] = gillespie_ssa(initial_state_values, a, nu, tf);
end
if strcmp(plot_type, 'cumulative_incidence')
plot(t, output(:, 4), 'LineWidth', 2, 'Color', rand(1, 3));
elseif strcmp(plot_type, 'prevalence')
plot(t, output(:, 2), 'LineWidth', 2, 'Color', rand(1, 3));
end
end
xlabel('Time (days)');
if strcmp(plot_type, 'cumulative_incidence')
ylabel('Cumulative Incidence');
ylim([0 inf]);
elseif strcmp(plot_type, 'prevalence')
ylabel('Prevalence of Infection');
ylim([0 50]);
end
title(['Stochastic model output for R0 = ', num2str(R0)]);
subtitle([num2str(n_sims), ' simulations']);
xlim([0 tf]);
grid on;
hold off;
end
% Simulate the model 100 times and plot cumulative incidence
simulate_stoch_model(beta, gamma, n_sims, tf, initial_state_values, R0, 'cumulative_incidence');
% Simulate the model 100 times and plot prevalence
simulate_stoch_model(beta, gamma, n_sims, tf, initial_state_values, R0, 'prevalence');
Ned Gulley
Ned Gulley
Last activity am 13 Jun. 2024

Twitch built an entire business around letting you watch over someone's shoulder while they play video games. I feel like we should be able to make at least a few videos where we get to watch over someone's shoulder while they solve Cody problems. I would pay good money for a front-row seat to watch some of my favorite solvers at work. Like, I want to know, did Alfonso Nieto-Castonon just sit down and bang out some of those answers, or did he have to think about it for a while? What was he thinking about while he solved it? What resources was he drawing on? There's nothing like watching a master craftsman at work.
I can imagine a whole category of Cody videos called "How I Solved It". I tried making one of these myself a while back, but as far as I could tell, nobody else made one.
Here's the direct link to the video: https://www.youtube.com/watch?v=hoSmO1XklAQ
I hereby challenge you to make a "How I Solved It" video and post it here. If you make one, I'll make another one.
goc3
goc3
Last activity am 8 Sep. 2024

Base case:
Suppose you need to do a computation many times. We are going to assume that this computation cannot be vectorized. The simplest case is to use a for loop:
number_of_elements = 1e6;
test_fcn = @(x) sqrt(x) / x;
tic
for i = 1:number_of_elements
x(i) = test_fcn(i);
end
t_forward = toc;
disp(t_forward + " seconds")
0.10925 seconds
Preallocation:
This can easily be sped up by preallocating the variable that houses results:
tic
x = zeros(number_of_elements, 1);
for i = 1:number_of_elements
x(i) = test_fcn(i);
end
t_forward_prealloc = toc;
disp(t_forward_prealloc + " seconds")
0.035106 seconds
In this example, preallocation speeds up the loop by a factor of about three to four (running in R2024a). Comment below if you get dramatically different results.
disp(sprintf("%.1f", t_forward / t_forward_prealloc))
3.1
Run it in reverse:
Is there a way to skip the explicit preallocation and still be fast? Indeed, there is.
clear x
tic
for i = number_of_elements:-1:1
x(i) = test_fcn(i);
end
t_backward = toc;
disp(t_backward + " seconds")
0.032392 seconds
By running the loop backwards, the preallocation is implicitly performed during the first iteration and the loop runs in about the same time (within statistical noise):
disp(sprintf("%.2f", t_forward_prealloc / t_backward))
1.08
Do you get similar results when running this code? Let us know your thoughts in the comments below.
Beneficial side effect:
Have you ever had to use a for loop to delete elements from a vector? If so, keeping track of index offsets can be tricky, as deleting any element shifts all those that come after. By running the for loop in reverse, you don't need to worry about index offsets while deleting elements.
The Ans Hack is a dubious way to shave a few points off your solution score. Instead of a standard answer like this
function y = times_two(x)
y = 2*x;
end
you would do this
function ans = times_two(x)
2*x;
end
The ans variable is automatically created when there is no left-hand side to an evaluated expression. But it makes for an ugly function. I don't think anyone actually defends it as a good practice. The question I would ask is: is it so offensive that it should be specifically disallowed by the rules? Or is it just one of many little hacks that you see in Cody, inelegant but tolerable in the context of the surrounding game?
Incidentally, I wrote about the Ans Hack long ago on the Community Blog. Dealing with user-unfriendly code is also one of the reasons we created the Head-to-Head voting feature. Some techniques are good for your score, and some are good for your code readability. You get to decide with you care about.
Many times when ploting, we not only need to set the color of the plot, but also its
transparency, Then how we set the alphaData of colorbar at the same time ?
It seems easy to do so :
data = rand(12,12);
% Transparency range 0-1, .3-1 for better appearance here
AData = rescale(- data, .3, 1);
% Draw an imagesc with numerical control over colormap and transparency
imagesc(data, 'AlphaData',AData);
colormap(jet);
ax = gca;
ax.DataAspectRatio = [1,1,1];
ax.TickDir = 'out';
ax.Box = 'off';
% get colorbar object
CBarHdl = colorbar;
pause(1e-16)
% Modify the transparency of the colorbar
CData = CBarHdl.Face.Texture.CData;
ALim = [min(min(AData)), max(max(AData))];
CData(4,:) = uint8(255.*rescale(1:size(CData, 2), ALim(1), ALim(2)));
CBarHdl.Face.Texture.ColorType = 'TrueColorAlpha';
CBarHdl.Face.Texture.CData = CData;
But !!!!!!!!!!!!!!! We cannot preserve the changes when saving them as images :
It seems that when saving plots, the `Texture` will be refresh, but the `Face` will not :
however, object Face only have 4 colors to change(The four corners of a quadrilateral), how
can we set more colors ??
`Face` is a quadrilateral object, and we can change the `VertexData` to draw more than one little quadrilaterals:
data = rand(12,12);
% Transparency range 0-1, .3-1 for better appearance here
AData = rescale(- data, .3, 1);
%Draw an imagesc with numerical control over colormap and transparency
imagesc(data, 'AlphaData',AData);
colormap(jet);
ax = gca;
ax.DataAspectRatio = [1,1,1];
ax.TickDir = 'out';
ax.Box = 'off';
% get colorbar object
CBarHdl = colorbar;
pause(1e-16)
% Modify the transparency of the colorbar
CData = CBarHdl.Face.Texture.CData;
ALim = [min(min(AData)), max(max(AData))];
CData(4,:) = uint8(255.*rescale(1:size(CData, 2), ALim(1), ALim(2)));
warning off
CBarHdl.Face.ColorType = 'TrueColorAlpha';
VertexData = CBarHdl.Face.VertexData;
tY = repmat((1:size(CData,2))./size(CData,2), [4,1]);
tY1 = tY(:).'; tY2 = tY - tY(1,1); tY2(3:4,:) = 0; tY2 = tY2(:).';
tM1 = [tY1.*0 + 1; tY1; tY1.*0 + 1];
tM2 = [tY1.*0; tY2; tY1.*0];
CBarHdl.Face.VertexData = repmat(VertexData, [1,size(CData,2)]).*tM1 + tM2;
CBarHdl.Face.ColorData = reshape(repmat(CData, [4,1]), 4, []);
The higher the value, the more transparent it becomes
data = rand(12,12);
AData = rescale(- data, .3, 1);
imagesc(data, 'AlphaData',AData);
colormap(jet);
ax = gca;
ax.DataAspectRatio = [1,1,1];
ax.TickDir = 'out';
ax.Box = 'off';
CBarHdl = colorbar;
pause(1e-16)
CData = CBarHdl.Face.Texture.CData;
ALim = [min(min(AData)), max(max(AData))];
CData(4,:) = uint8(255.*rescale(size(CData, 2):-1:1, ALim(1), ALim(2)));
warning off
CBarHdl.Face.ColorType = 'TrueColorAlpha';
VertexData = CBarHdl.Face.VertexData;
tY = repmat((1:size(CData,2))./size(CData,2), [4,1]);
tY1 = tY(:).'; tY2 = tY - tY(1,1); tY2(3:4,:) = 0; tY2 = tY2(:).';
tM1 = [tY1.*0 + 1; tY1; tY1.*0 + 1];
tM2 = [tY1.*0; tY2; tY1.*0];
CBarHdl.Face.VertexData = repmat(VertexData, [1,size(CData,2)]).*tM1 + tM2;
CBarHdl.Face.ColorData = reshape(repmat(CData, [4,1]), 4, []);
More transparent in the middle
data = rand(12,12) - .5;
AData = rescale(abs(data), .1, .9);
imagesc(data, 'AlphaData',AData);
colormap(jet);
ax = gca;
ax.DataAspectRatio = [1,1,1];
ax.TickDir = 'out';
ax.Box = 'off';
CBarHdl = colorbar;
pause(1e-16)
CData = CBarHdl.Face.Texture.CData;
ALim = [min(min(AData)), max(max(AData))];
CData(4,:) = uint8(255.*rescale(abs((1:size(CData, 2)) - (1 + size(CData, 2))/2), ALim(1), ALim(2)));
warning off
CBarHdl.Face.ColorType = 'TrueColorAlpha';
VertexData = CBarHdl.Face.VertexData;
tY = repmat((1:size(CData,2))./size(CData,2), [4,1]);
tY1 = tY(:).'; tY2 = tY - tY(1,1); tY2(3:4,:) = 0; tY2 = tY2(:).';
tM1 = [tY1.*0 + 1; tY1; tY1.*0 + 1];
tM2 = [tY1.*0; tY2; tY1.*0];
CBarHdl.Face.VertexData = repmat(VertexData, [1,size(CData,2)]).*tM1 + tM2;
CBarHdl.Face.ColorData = reshape(repmat(CData, [4,1]), 4, []);
The code will work if the plot have AlphaData property
data = peaks(30);
AData = rescale(data, .2, 1);
surface(data, 'FaceAlpha','flat','AlphaData',AData);
colormap(jet(100));
ax = gca;
ax.DataAspectRatio = [1,1,1];
ax.TickDir = 'out';
ax.Box = 'off';
view(3)
CBarHdl = colorbar;
pause(1e-16)
CData = CBarHdl.Face.Texture.CData;
ALim = [min(min(AData)), max(max(AData))];
CData(4,:) = uint8(255.*rescale(1:size(CData, 2), ALim(1), ALim(2)));
warning off
CBarHdl.Face.ColorType = 'TrueColorAlpha';
VertexData = CBarHdl.Face.VertexData;
tY = repmat((1:size(CData,2))./size(CData,2), [4,1]);
tY1 = tY(:).'; tY2 = tY - tY(1,1); tY2(3:4,:) = 0; tY2 = tY2(:).';
tM1 = [tY1.*0 + 1; tY1; tY1.*0 + 1];
tM2 = [tY1.*0; tY2; tY1.*0];
CBarHdl.Face.VertexData = repmat(VertexData, [1,size(CData,2)]).*tM1 + tM2;
CBarHdl.Face.ColorData = reshape(repmat(CData, [4,1]), 4, []);
goc3
goc3
Last activity am 7 Jun. 2024

There are a host of problems on Cody that require manipulation of the digits of a number. Examples include summing the digits of a number, separating the number into its powers, and adding very large numbers together.
If you haven't come across this trick yet, you might want to write it down (or save it electronically):
digits = num2str(4207) - '0'
That code results in the following:
digits =
4 2 0 7
Now, summing the digits of the number is easy:
sum(digits)
ans =
13
Hello and a warm welcome to everyone! We're excited to have you in the Cody Discussion Channel. To ensure the best possible experience for everyone, it's important to understand the types of content that are most suitable for this channel.
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  • Comments on specific Cody problems: Examples include unclear problem descriptions or incorrect testing suites.
  • Comments on specific Cody solutions: For example, you find a solution creative or helpful.
Please direct such comments to the Comments section on the problem or solution page itself.
We hope the Cody discussion channel becomes a vibrant space for sharing expertise, learning new skills, and connecting with others.
One of the starter prompts is about rolling two six-sided dice and plot the results. As a hobby, I create my own board games. I was able to use the dice rolling prompt to show how a simple roll and move game would work. That was a great surprise!
How to leave feedback on a doc page
Leaving feedback is a two-step process. At the bottom of most pages in the MATLAB documentation is a star rating.
Start by selecting a star that best answers the question. After selecting a star rating, an edit box appears where you can offer specific feedback.
When you press "Submit" you'll see the confirmation dialog below. You cannot go back and edit your content, although you can refresh the page to go through that process again.
Tips on leaving feedback
  • Be productive. The reader should clearly understand what action you'd like to see, what was unclear, what you think needs work, or what areas were really helpful.
  • Positive feedback is also helpful. By nature, feedback often focuses on suggestions for changes but it also helps to know what was clear and what worked well.
  • Point to specific areas of the page. This helps the reader to narrow the focus of the page to the area described by your feedback.
What happens to that feedback?
Before working at MathWorks I often left feedback on documentation pages but I never knew what happens after that. One day in 2021 I shared my speculation on the process:
> That feedback is received by MathWorks Gnomes which are never seen nor heard but visit the MathWorks documentation team at night while they are sleeping and whisper selected suggestions into their ears to manipulate their dreams. Occassionally this causes them to wake up with a Eureka moment that leads to changes in the documentation.
I'd like to let you in on the secret which is much less fanciful. Feedback left in the star rating and edit box are collected and periodically reviewed by the doc writers who look for trends on highly trafficked pages and finer grain feedback on less visited pages. Your feedback is important and often results in improvements.
David
David
Last activity am 23 Mai 2024

A colleague said that you can search the Help Center using the phrase 'Introduced in' followed by a release version. Such as, 'Introduced in R2022a'. Doing this yeilds search results specific for that release.
Seems pretty handy so I thought I'd share.
Bringing the beauty of MathWorks Natick's tulips to life through code!
Remix challenge: create and share with us your new breeds of MATLAB tulips!
A high school student called for help with this physics problem:
  • Car A moves with constant velocity v.
  • Car B starts to move when Car A passes through the point P.
  • Car B undergoes...
  • uniform acc. motion from P to Q.
  • uniform velocity motion from Q to R.
  • uniform acc. motion from R to S.
  • Car A and B pass through the point R simultaneously.
  • Car A and B arrive at the point S simultaneously.
Q1. When car A passes the point Q, which is moving faster?
Q2. Solve the time duration for car B to move from P to Q using L and v.
Q3. Magnitude of acc. of car B from P to Q, and from R to S: which is bigger?
Well, it can be solved with a series of tedious equations. But... how about this?
Code below:
%% get images and prepare stuffs
figure(WindowStyle="docked"),
ax1 = subplot(2,1,1);
hold on, box on
ax1.XTick = [];
ax1.YTick = [];
A = plot(0, 1, 'ro', MarkerSize=10, MarkerFaceColor='r');
B = plot(0, 0, 'bo', MarkerSize=10, MarkerFaceColor='b');
[carA, ~, alphaA] = imread('https://cdn.pixabay.com/photo/2013/07/12/11/58/car-145008_960_720.png');
[carB, ~, alphaB] = imread('https://cdn.pixabay.com/photo/2014/04/03/10/54/car-311712_960_720.png');
carA = imrotate(imresize(carA, 0.1), -90);
carB = imrotate(imresize(carB, 0.1), 180);
alphaA = imrotate(imresize(alphaA, 0.1), -90);
alphaB = imrotate(imresize(alphaB, 0.1), 180);
carA = imagesc(carA, AlphaData=alphaA, XData=[-0.1, 0.1], YData=[0.9, 1.1]);
carB = imagesc(carB, AlphaData=alphaB, XData=[-0.1, 0.1], YData=[-0.1, 0.1]);
txtA = text(0, 0.85, 'A', FontSize=12);
txtB = text(0, 0.17, 'B', FontSize=12);
yline(1, 'r--')
yline(0, 'b--')
xline(1, 'k--')
xline(2, 'k--')
text(1, -0.2, 'Q', FontSize=20, HorizontalAlignment='center')
text(2, -0.2, 'R', FontSize=20, HorizontalAlignment='center')
% legend('A', 'B') % this make the animation slow. why?
xlim([0, 3])
ylim([-.3, 1.3])
%% axes2: plots velocity graph
ax2 = subplot(2,1,2);
box on, hold on
xlabel('t'), ylabel('v')
vA = plot(0, 1, 'r.-');
vB = plot(0, 0, 'b.-');
xline(1, 'k--')
xline(2, 'k--')
xlim([0, 3])
ylim([-.3, 1.8])
p1 = patch([0, 0, 0, 0], [0, 1, 1, 0], [248, 209, 188]/255, ...
EdgeColor = 'none', ...
FaceAlpha = 0.3);
%% solution
v = 1; % car A moves with constant speed.
L = 1; % distances of P-Q, Q-R, R-S
% acc. of car B for three intervals
a(1) = 9*v^2/8/L;
a(2) = 0;
a(3) = -1;
t_BatQ = sqrt(2*L/a(1)); % time when car B arrives at Q
v_B2 = a(1) * t_BatQ; % speed of car B between Q-R
%% patches for velocity graph
p2 = patch([t_BatQ, t_BatQ, t_BatQ, t_BatQ], [1, 1, v_B2, v_B2], ...
[248, 209, 188]/255, ...
EdgeColor = 'none', ...
FaceAlpha = 0.3);
p3 = patch([2, 2, 2, 2], [1, v_B2, v_B2, 1], [194, 234, 179]/255, ...
EdgeColor = 'none', ...
FaceAlpha = 0.3);
%% animation
tt = linspace(0, 3, 2000);
for t = tt
A.XData = v * t;
vA.XData = [vA.XData, t];
vA.YData = [vA.YData, 1];
if t < t_BatQ
B.XData = 1/2 * a(1) * t^2;
vB.XData = [vB.XData, t];
vB.YData = [vB.YData, a(1) * t];
p1.XData = [0, t, t, 0];
p1.YData = [0, vB.YData(end), 1, 1];
elseif t >= t_BatQ && t < 2
B.XData = L + (t - t_BatQ) * v_B2;
vB.XData = [vB.XData, t];
vB.YData = [vB.YData, v_B2];
p2.XData = [t_BatQ, t, t, t_BatQ];
p2.YData = [1, 1, vB.YData(end), vB.YData(end)];
else
B.XData = 2*L + v_B2 * (t - 2) + 1/2 * a(3) * (t-2)^2;
vB.XData = [vB.XData, t];
vB.YData = [vB.YData, v_B2 + a(3) * (t - 2)];
p3.XData = [2, t, t, 2];
p3.YData = [1, 1, vB.YData(end), v_B2];
end
txtA.Position(1) = A.XData(end);
txtB.Position(1) = B.XData(end);
carA.XData = A.XData(end) + [-.1, .1];
carB.XData = B.XData(end) + [-.1, .1];
drawnow
end
Mathew
Mathew
Last activity am 16 Mai 2024

is there any sites available online free ai course learning except: coursera.org
Chen Lin
Chen Lin
Last activity am 3 Jul. 2024

Northern lights captured from this weekend at MathWorks campus ✨
Did you get a chance to see lights and take some photos?
From Alpha Vantage's website: API Documentation | Alpha Vantage
Try using the built-in Matlab function webread(URL)... for example:
% copy a URL from the examples on the site
URL = 'https://www.alphavantage.co/query?function=TIME_SERIES_DAILY&symbol=IBM&apikey=demo'
% or use the pattern to create one
tickers = [{'IBM'} {'SPY'} {'DJI'} {'QQQ'}]; i = 1;
URL = ...
['https://www.alphavantage.co/query?function=TIME_SERIES_DAILY_ADJUSTED&outputsize=full&symbol=', ...
+ tickers{i}, ...
+ '&apikey=***Put Your API Key here***'];
X = webread(URL);
You can access any of the data available on the site as per the Alpha Vantage documentation using these two lines of code but with different designations for the requested data as per the documentation.
It's fun!
Updating some of my educational Livescripts to 2024a, really love the new "define a function anywhere" feature, and have a "new" idea for improving Livescripts -- support "hidden" code blocks similar to the Jupyter Notebooks functionality.
For example, I often create "complicated" plots with a bunch of ancillary items and I don't want this code exposed to the reader by default, as it might confuse the reader. For example, consider a Livescript that might read like this:
-----
Noting the similar structure of these two mappings, let's now write a function that simply maps from some domain to some other domain using change of variable.
function x = ChangeOfVariable( x, from_domain, to_domain )
x = x - from_domain(1);
x = x * ( ( to_domain(2) - to_domain(1) ) / ( from_domain(2) - from_domain(1) ) );
x = x + to_domain(1);
end
Let's see this function in action
% HIDE CELL
clear
close all
from_domain = [-1, 1];
to_domain = [2, 7];
from_values = [-1, -0.5, 0, 0.5, 1];
to_values = ChangeOfVariable( from_values, from_domain, to_domain )
to_values = 1×5
2.0000 3.2500 4.5000 5.7500 7.0000
We can plot the values of from_values and to_values, showing how they're connected to each other:
% HIDE CELL
figure
hold on
for n = 1 : 5
plot( [from_values(n) to_values(n)], [1 0], Color="k", LineWidth=1 )
end
ax = gca;
ax.YTick = [];
ax.XLim = [ min( [from_domain, to_domain] ) - 1, max( [from_domain, to_domain] ) + 1 ];
ax.YLim = [-0.5, 1.5];
ax.XGrid = "on";
scatter( from_values, ones( 5, 1 ), Marker="s", MarkerFaceColor="flat", MarkerEdgeColor="k", SizeData=120, LineWidth=1, SeriesIndex=1 )
text( mean( from_domain ), 1.25, "$\xi$", Interpreter="latex", HorizontalAlignment="center", VerticalAlignment="middle" )
scatter( to_values, zeros( 5, 1 ), Marker="o", MarkerFaceColor="flat", MarkerEdgeColor="k", SizeData=120, LineWidth=1, SeriesIndex=2 )
text( mean( to_domain ), -0.25, "$x$", Interpreter="latex", HorizontalAlignment="center", VerticalAlignment="middle" )
scaled_arrow( ax, [mean( [from_domain(1), to_domain(1) ] ) - 1, 0.5], ( 1 - 0 ) / ( from_domain(1) - to_domain(1) ), 1 )
scaled_arrow( ax, [mean( [from_domain(end), to_domain(end)] ) + 1, 0.5], ( 1 - 0 ) / ( from_domain(end) - to_domain(end) ), -1 )
text( mean( [from_domain(1), to_domain(1) ] ) - 1.5, 0.5, "$x(\xi)$", Interpreter="latex", HorizontalAlignment="center", VerticalAlignment="middle" )
text( mean( [from_domain(end), to_domain(end)] ) + 1.5, 0.5, "$\xi(x)$", Interpreter="latex", HorizontalAlignment="center", VerticalAlignment="middle" )
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Where scaled_arrow is some utility function I've defined elsewhere... See how a majority of the code is simply "drivel" to create the plot, clear and close? I'd like to be able to hide those cells so that it would look more like this:
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Noting the similar structure of these two mappings, let's now write a function that simply maps from some domain to some other domain using change of variable.
function x = ChangeOfVariable( x, from_domain, to_domain )
x = x - from_domain(1);
x = x * ( ( to_domain(2) - to_domain(1) ) / ( from_domain(2) - from_domain(1) ) );
x = x + to_domain(1);
end
Let's see this function in action
Show code cell
from_domain = [-1, 1];
to_domain = [2, 7];
from_values = [-1, -0.5, 0, 0.5, 1];
to_values = ChangeOfVariable( from_values, from_domain, to_domain )
to_values = 1×5
2.0000 3.2500 4.5000 5.7500 7.0000
We can plot the values of from_values and to_values, showing how they're connected to each other:
Show code cell
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Thoughts?
I recently had issues with code folding seeming to disappear and it turns out that I had unknowingly disabled the "show code folding margin" option by accident. Despite using MATLAB for several years, I had no idea this was an option, especially since there seemed to be no references to it in the code folding part of the "Preferences" menu.
It would be great if in the future, there was a warning that told you about this when you try enable/disable folding in the Preferences.
I am using 2023b by the way.
In the MATLAB editor, when clicking on a variable name, all the other instances of the variable name will be highlighted.
But this does not work for structure fields, which is a pity. Such feature would be quite often useful for me.
I show an illustration below, and compare it with Visual Studio Code that does it. ;-)
I am using MATLAB R2023a, sorry if it has been added to newer versions, but I didn't see it in the release notes.
Dear members, I’m currently doing research on the subject of using Generative A.I. as a digital designer. What our research group would like to know is which ethical issues have a big impact on the decisions you guys and girls make using generative A.I.
Whether you’re using A.I. or not, we would really like to know your vision and opinion about this subject. Please empty your thoughts and oppinion into your answers, we would like to get as much information as possible.
Are you currently using A.I. when doing your job? Yes, what for. No (not yet), why not?
Using A.I., would you use real information or alter names/numbers to get an answer?
What information would or wouldn’t you use? If the client is asking/ordering you to do certain things that go against your principles, would you still do it because order is order? How far would you go?
Who is responsible for the outcome of the generated content, you or the client?
Would you still feel like a product owner if it was co-developed with A.I.?
What we are looking for is that we would like to know why people do or don’t use AI in the field of design and wich ethical considerations they make. We’re just looking for general moral line of people, for example: 70% of designers don’t feel owner of a design that is generated by AI but 95% feels owner when it is co-created.
So therefore the questions we asked, we want to know the how you feel about this.