Use profiles to add properties to components, ports, and connectors. Import an existing profile, apply stereotypes, and add property values. To create a profile, see Define Profiles and Stereotypes.
The Profile Editor is independent from the model that opens it, so you must explicitly
import a new profile into a model. The profile must first be saved with an
.xml extension. On the Modeling tab, in the
Profiles section, select Import, then from the
drop-down, select Import
. Select the profile to import. An architecture model can
use multiple profiles at once.
Alternatively, open the Profile Editor. On the Modeling tab, in the Profiles section, select Import, then from the drop-down, select Edit . You can import a profile into any open dictionaries or models.
For a System Composer™ component that is linked to a Simulink® behavior model, the profile must be imported into the Simulink model before applying a stereotype from it to the component. Since the Property Inspector on the Simulink side does not display stereotypes, this workflow is not finalized.
To manage profiles after they have been imported, in the Profiles section, select Import, then from the drop-down, select Manage .
Once the profile is available in the model, open the Property Inspector. On the Modeling tab, in the Design section, select Property Inspector. Select a model element.
In the Stereotype field, use the drop-down to select the stereotype. Only the stereotypes that apply to the current element type (for example, a port) are available for selection. If no stereotype exists, you can use the <new / edit> option to open the Profile Editor and create one.
When you apply a stereotype to an element, a new set of properties appears in the Property Inspector under the name of the stereotype. To edit the properties, expand this set.
You can set multiple stereotypes for each element.
You can also apply component, port, connector, and interface stereotypes to all
applicable elements at the same architecture level. On the Modeling
tab, in the Profiles section, select Apply
Stereotypes. In the Apply Stereotypes dialog box, from Apply
stereotype(s) to, select
Interfaces option is only available if interfaces are
defined in the Interface Editor. For more information, see Define Interfaces.
You can also apply stereotypes by selecting a single model element. From the
Scope list, select
This layer, or
You can also apply stereotypes to interfaces. When interfaces are locally defined and
you select one or more interfaces in the Interface Editor, the options for
When interfaces are stored and shared across a data dictionary and you select one or
more interfaces in the Interface Editor, the options for Scope are
Selection and either
dictionary.sldd or the
name of the dictionary currently in use.
For the stereotypes to display for interfaces in a dictionary, in the Apply Stereotypes dialog box, the profile must be imported into the dictionary.
You can also create a new component with an applied stereotype using the quick-insert menu. Select the stereotype as a fully qualified name. A component with that stereotype is created.
If a stereotype is no longer required for an element, remove it using the Property Inspector. Click Select next to the stereotype and choose Remove.
You can extend a stereotype by creating a new stereotype based on the existing one, allowing you to control properties in a structural manner. For example, all components in a project may have a part number, but only electrical components have a power rating, and only electronic components — a subset of electrical components — have manufacturer information. You can use an abstract stereotype to serve solely as a base for other stereotypes and not as a stereotype for any architecture model elements.
For example, create a new stereotype called
the Profile Editor. Select its base stereotype as
FunctionalArchitecture.ElectricalComponent. Define properties you are
adding to those of the base stereotype. Check Show inherited properties
at the bottom of the property list to show the properties of the base stereotype. You can
edit only the properties of the selected stereotype, not the base stereotype.
When you apply the new stereotype, it carries its defined properties in addition to those of its base stereotype.