Simulation 3D Pedestrian
Libraries:
      Automated Driving Toolbox / 
      Simulation 3D
   
      Simulink 3D Animation / 
      Simulation 3D / 
      Actors
   
Description
The Simulation 3D Pedestrian block implements a pedestrian in a 3D simulation environment. The block uses the input (X, Y) position and yaw angle of the pedestrian to adjust the elevation, roll angle, and pitch angle so that the pedestrian follows the ground terrain. The block determines the pedestrian velocity and heading and adjusts the movement to be idle, walk, or run, appropriately.
To use this block, ensure that the Simulation 3D Scene Configuration block
      is in your model. If you set the Sample time parameter of the
        Simulation 3D Pedestrian block to -1, the block inherits
      the sample time specified in the Simulation 3D Scene Configuration
      block.
The Coordinate system parameter of the block specifies how the actor transformations are applied in the 3D environment. The output of the block also follows the specified coordinate system.
Ports
Input
Output
Parameters
References
[1] Vehicle Dynamics Standards Committee. Vehicle Dynamics Terminology. SAE J670. Warrendale, PA: Society of Automotive Engineers, 2008.
[2] Technical Committee. Road vehicles — Vehicle dynamics and road-holding ability — Vocabulary. ISO 8855:2011. Geneva, Switzerland: International Organization for Standardization, 2011.
